Janszobar, neutral male gnomish Wizard -.------ |......| |.f@$..| .¯.....| -------- [Janszobar the Evoker] St5 Dx13 Co11 In16 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 335 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 72% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 33% of the time only Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49706 Monster spawn increase reached its maximum at turn 67213 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 297900 The monster class that cannot be genocided was lich The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: disgusting fungus (freq bonus 16) The monster species that spawned more often: grey snake (freq bonus 16) The monster species that spawned more often: slime vortex (freq bonus 10) The monster species that spawned more often: petty velociraptor (freq bonus 3) The monster species that spawned more often: fucked-up person (freq bonus 22) The monster species that spawned more often: Shindou Saki (freq bonus 14) The monster species that spawned more often: rainbowfly (freq bonus 10) The monster species that spawned more often: mitzvah sephirah (freq bonus 18) The monster species that spawned more often: ogre lord (freq bonus 6) The monster species that spawned more often: tear patch (freq bonus 4) The monster species that spawned more often: rubber golem (freq bonus 8) The monster species that spawned more often: swamp kobold (freq bonus 3) The monster species that spawned more often: warrior of the dawn (freq bonus 10) The monster species that spawned more often: toxic fiend (freq bonus 3) The monster species that spawned more often: Duke Nukem player (freq bonus 5) The monster species that spawned more often: spoiled princess (freq bonus 6) The monster species that spawned more often: octarine grue (freq bonus 12) The monster species that spawned more often: lesser mimic (freq bonus 9) The monster species that spawned more often: kestrel (freq bonus 4) The monster species that spawned more often: drone fungus (freq bonus 6) The monster species that never randomly spawned: Patricia's steel-capped sandal The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: ice grue The monster species that never randomly spawned: old golden dragon The monster species that never randomly spawned: Shaqtari The monster species that never randomly spawned: greater stun monster The monster species that never randomly spawned: quickling The monster species that never randomly spawned: venom trove The monster species that never randomly spawned: ogre master thief The monster species that never randomly spawned: lightning grue The monster class that always generated with extra speed: eye or sphere The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 10) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 32) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 14) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 20) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 39) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 11) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 11) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 9) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 8) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 12) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 1) Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1128) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...