Janszobar, neutral male gnomish Wizard ------------ |........@r| |.........f| |........... ----.---.--- [Janszobar the Evoker] St5 Dx6 Co12 In17 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 60 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 65% chance Wand drop chance was reduced to 91% Potion drop chance was reduced to 92% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51326 Monster spawn increase reached its maximum at turn 72524 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 202470 The monster class that cannot be genocided was lizard The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: red blob (freq bonus 3) The monster species that spawned more often: umbra spore (freq bonus 4) The monster species that spawned more often: abyss worm mass (freq bonus 8) The monster species that spawned more often: Kop (freq bonus 24) The monster species that spawned more often: bacterioid turret (freq bonus 8) The monster species that spawned more often: goat of Mendes (freq bonus 5) The monster species that spawned more often: software engineer (freq bonus 3) The monster species that spawned more often: millipede (freq bonus 8) The monster species that spawned more often: poison creeper (freq bonus 20) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 4) The monster species that spawned more often: stealer mimic (freq bonus 44) The monster species that spawned more often: quantum force patch (freq bonus 5) The monster species that spawned more often: spritzer (freq bonus 16) The monster species that spawned more often: gang guy (freq bonus 3) The monster species that spawned more often: master owlbear (freq bonus 5) The monster species that spawned more often: death quasit (freq bonus 6) The monster species that spawned more often: glowing warp fungus (freq bonus 8) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 5) The monster species that spawned more often: flying shark (freq bonus 4) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 3) The monster species that never randomly spawned: Rooster Cogs The monster species that never randomly spawned: millenum The monster species that never randomly spawned: Angel The monster species that never randomly spawned: freeze trove The monster species that never randomly spawned: burning soul The monster species that never randomly spawned: disgusting force fungus The monster species that never randomly spawned: black oak The monster species that never randomly spawned: nexus force fungus The monster species that never randomly spawned: moonbridge mage The monster species that never randomly spawned: acid turret The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 39) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 69) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 11) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 19) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 10) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 3) Next attribute increase check would have come at turn 2136 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1108) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...