Janszobar, neutral male gnomish Wizard ----- .f@.| |*..| |.(.. ----- [Janszobar the Evoker] St8 Dx7 Co13 In17 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63295 Monster spawn increase reached its maximum at turn 105811 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1719072 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: lizard (freq bonus 3) The monster species that spawned more often: dull mushroom (freq bonus 28) The monster species that spawned more often: topaz force fungus (freq bonus 4) The monster species that spawned more often: conjured predator (freq bonus 5) The monster species that spawned more often: great white wyrm (freq bonus 8) The monster species that spawned more often: rabid wolf (freq bonus 6) The monster species that spawned more often: lesser nishikiori (freq bonus 8) The monster species that spawned more often: phase knight (freq bonus 12) The monster species that spawned more often: bash ogre lord (freq bonus 9) The monster species that spawned more often: gnome thief (freq bonus 12) The monster species that spawned more often: force leprechaun (freq bonus 5) The monster species that spawned more often: hypertype (freq bonus 14) The monster species that spawned more often: emerald dragon (freq bonus 5) The monster species that spawned more often: rotted jelly (freq bonus 6) The monster species that spawned more often: gray dragon (freq bonus 8) The monster species that spawned more often: Haughtiness (freq bonus 5) The monster species that spawned more often: chasing yellow jacket (freq bonus 8) The monster species that spawned more often: radiant fungus (freq bonus 8) The monster species that spawned more often: desert kobold (freq bonus 8) The monster species that spawned more often: Rendtbar (freq bonus 7) The monster species that spawned more often: invisible mold (freq bonus 6) The monster species that never randomly spawned: chaos beastman The monster species that never randomly spawned: dark elf The monster species that never randomly spawned: undead mushroom The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: thresher The monster species that never randomly spawned: Elena The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: bone warrior The monster species that never randomly spawned: exploding jackal The monster species that never randomly spawned: hedrow blademaster The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 18) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 11) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 12) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 2) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 12) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 16) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 88) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 2) Next attribute increase check would have come at turn 1942 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...