Janszobar, neutral male gnomish Wizard -------- |.....$| |......| ......@f |......| |......| ----.--- [Janszobar the Evoker] St3 Dx14 Co14 In12 Wi11 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 86% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39450 Monster spawn increase reached its maximum at turn 74915 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 540412 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: porter deactivator vortex (freq bonus 6) The monster species that spawned more often: acidwater hound (freq bonus 12) The monster species that spawned more often: amorphous patch (freq bonus 6) The monster species that spawned more often: catapult ogre (freq bonus 5) The monster species that spawned more often: stone rattlesnake (freq bonus 10) The monster species that spawned more often: brown starlit sky (freq bonus 8) The monster species that spawned more often: snore stalk (freq bonus 16) The monster species that spawned more often: rubber golem (freq bonus 12) The monster species that spawned more often: spore mushroom (freq bonus 20) The monster species that spawned more often: sue warp patch (freq bonus 14) The monster species that spawned more often: Gunnhild's General Store (freq bonus 24) The monster species that spawned more often: topaz stalk (freq bonus 14) The monster species that spawned more often: grass elemental (freq bonus 6) The monster species that spawned more often: cave viper (freq bonus 8) The monster species that spawned more often: weretiger (freq bonus 28) The monster species that spawned more often: snore fungus (freq bonus 14) The monster species that spawned more often: black mage (freq bonus 16) The monster species that spawned more often: crater growth (freq bonus 5) The monster species that spawned more often: inertia monster (freq bonus 4) The monster species that spawned more often: sweet woman (freq bonus 20) The monster species that never randomly spawned: epidote force fungus The monster species that never randomly spawned: Internet Exploder The monster species that never randomly spawned: lilac stalk The monster species that never randomly spawned: stygian watcher The monster species that never randomly spawned: hammer master The monster species that never randomly spawned: standard elf The monster species that never randomly spawned: jumping fireball The monster species that never randomly spawned: domestic dragon The monster species that never randomly spawned: elf The monster species that never randomly spawned: demonic black widow The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 8) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 14) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 43) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 106) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 11) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 1) Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...