Janszobar, neutral male gnomish Wizard ------------- |............ |......f....| |.......@$..| ------------- [Janszobar the Evoker] St10 Dx13 Co19 In18 Wi12 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 43% chance Ring drop chance was reduced to 85% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 97% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24937 Monster spawn increase reached its maximum at turn 115827 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1085280 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: blob (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: roomba (freq bonus 7) The monster species that spawned more often: little boy (freq bonus 12) The monster species that spawned more often: artillery dragon (freq bonus 20) The monster species that spawned more often: Grund the Orc King (freq bonus 4) The monster species that spawned more often: undead graduate (freq bonus 10) The monster species that spawned more often: glowing colony (freq bonus 6) The monster species that spawned more often: stafspillir (freq bonus 6) The monster species that spawned more often: Shiere (freq bonus 4) The monster species that spawned more often: minor fog cloud (freq bonus 2) The monster species that spawned more often: young adult plain dragon (freq bonus 16) The monster species that spawned more often: female assassin (freq bonus 16) The monster species that spawned more often: bramble thresher (freq bonus 12) The monster species that spawned more often: furious warp fungus (freq bonus 3) The monster species that spawned more often: incinerator (freq bonus 6) The monster species that spawned more often: duck captain (freq bonus 12) The monster species that spawned more often: Underwater Sabrina (freq bonus 4) The monster species that spawned more often: fake spore (freq bonus 12) The monster species that spawned more often: animated prostitute shoe (freq bonus 6) The monster species that spawned more often: soul burner (freq bonus 5) The monster species that spawned more often: grey ooze (freq bonus 20) The monster species that never randomly spawned: ego gray wolf The monster species that never randomly spawned: troll chieftain The monster species that never randomly spawned: nosferatu The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: consecrated turret The monster species that never randomly spawned: oreades The monster species that never randomly spawned: giant ochre jellyfish The monster species that never randomly spawned: small item trove The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: rock python The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 23) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 19) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 59) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 28) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 134) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 3) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 9) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 27) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 9) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 8) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 3) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 9) Next attribute increase check would have come at turn 1993 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...