Janszobar, neutral male gnomish Wizard -.---- ..... |.f?F| |@...| |....| ------ [Janszobar the Evoker] St11 Dx15 Co16 In13 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt49/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 88% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 86% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19653 Monster spawn increase reached its maximum at turn 56968 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3484930 The monster class that cannot be genocided was grue The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: angry watch captain (freq bonus 20) The monster species that spawned more often: metallic yellow centipede (freq bonus 9) The monster species that spawned more often: egoxan (freq bonus 12) The monster species that spawned more often: ruby force patch (freq bonus 7) The monster species that spawned more often: wereflyfish (freq bonus 12) The monster species that spawned more often: giant pack rat (freq bonus 33) The monster species that spawned more often: creeping mold (freq bonus 9) The monster species that spawned more often: shock hound (freq bonus 6) The monster species that spawned more often: GI trooper (freq bonus 11) The monster species that spawned more often: giant toad (freq bonus 6) The monster species that spawned more often: petty statue gargoyle (freq bonus 12) The monster species that spawned more often: manic-depressive turret (freq bonus 20) The monster species that spawned more often: absent patch (freq bonus 6) The monster species that spawned more often: rotting corpse (freq bonus 6) The monster species that spawned more often: ivory draconian (freq bonus 5) The monster species that spawned more often: rancid defiler (freq bonus 32) The monster species that spawned more often: agate warp patch (freq bonus 7) The monster species that spawned more often: sky whale (freq bonus 9) The monster species that spawned more often: sticky growth (freq bonus 5) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 12) The monster species that never randomly spawned: Giant Heavenly Eagle The monster species that never randomly spawned: magma spirit The monster species that never randomly spawned: condemned one The monster species that never randomly spawned: slimebeth The monster species that never randomly spawned: baby emerald dragon The monster species that never randomly spawned: squint-eyed rogue The monster species that never randomly spawned: jungle warrior shaman The monster species that never randomly spawned: albae The monster species that never randomly spawned: cutter ogre The monster species that never randomly spawned: hobgoblin The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 33) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 20) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 27) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 11) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 4) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 2) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 82) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 10) Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (552) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...