Janszobar, neutral male gnomish Wizard ---+-----+-#----- ---- |..........?.........| |............$.......| |........@...........| ---------.f..?.......| )...%.....¯..| -#------------ [Janszobar the Evoker] St9 Dx11 Co10 In12 Wi4 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 98% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49550 Monster spawn increase reached its maximum at turn 79768 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 64170 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: artist (freq bonus 12) The monster species that spawned more often: crater mushroom (freq bonus 16) The monster species that spawned more often: rotten food ration (freq bonus 20) The monster species that spawned more often: Shelob (freq bonus 10) The monster species that spawned more often: savage mafia type (freq bonus 12) The monster species that spawned more often: silly nymph (freq bonus 14) The monster species that spawned more often: celtic leprechaun (freq bonus 8) The monster species that spawned more often: storm caster (freq bonus 6) The monster species that spawned more often: coins of precious gold (freq bonus 12) The monster species that spawned more often: giant leech (freq bonus 5) The monster species that spawned more often: Lily (freq bonus 6) The monster species that spawned more often: jackal (freq bonus 24) The monster species that spawned more often: wood elf warrior (freq bonus 6) The monster species that spawned more often: gatling turret (freq bonus 14) The monster species that spawned more often: petty water weird (freq bonus 12) The monster species that spawned more often: phororachus (freq bonus 12) The monster species that spawned more often: coal golem (freq bonus 20) The monster species that spawned more often: vacuum growth (freq bonus 6) The monster species that spawned more often: nasty mold (freq bonus 8) The monster species that spawned more often: Juen's block-heeled combat boot (freq bonus 12) The monster species that never randomly spawned: bow wolf The monster species that never randomly spawned: monster lizard The monster species that never randomly spawned: blue dragonfly The monster species that never randomly spawned: flying shark The monster species that never randomly spawned: stone statue The monster species that never randomly spawned: decayed corpse The monster species that never randomly spawned: six-headed snake The monster species that never randomly spawned: shambler The monster species that never randomly spawned: undead scavenger The monster species that never randomly spawned: pricolic The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 18) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 16) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 24) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 9) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 16) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 9) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 7) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 8) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 5) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 18) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Next attribute increase check would have come at turn 526 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...