Janszobar, neutral male gnomish Wizard ---.-- |..)@| |..f.+ |.!..| |....| ------ [Janszobar the Evoker] St7 Dx14 Co14 In15 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 535 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 22% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 53% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28213 Monster spawn increase reached its maximum at turn 57053 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 800918 The monster class that cannot be genocided was piercer The monster class that was spawned more often: trapper or lurker above (freq bonus 3) The monster species that spawned more often: blink (freq bonus 9) The monster species that spawned more often: lilac mold (freq bonus 8) The monster species that spawned more often: Mehrunes Dagon (freq bonus 8) The monster species that spawned more often: huh what (freq bonus 5) The monster species that spawned more often: blazing fern spore (freq bonus 5) The monster species that spawned more often: pink sentai (freq bonus 28) The monster species that spawned more often: maggot mass (freq bonus 14) The monster species that spawned more often: fumbling monster (freq bonus 4) The monster species that spawned more often: noxious force patch (freq bonus 6) The monster species that spawned more often: blue naga (freq bonus 18) The monster species that spawned more often: anthrazite patch (freq bonus 6) The monster species that spawned more often: Conny's combat boot (freq bonus 4) The monster species that spawned more often: lurker below (freq bonus 14) The monster species that spawned more often: hata-hata (freq bonus 5) The monster species that spawned more often: toxic grue (freq bonus 10) The monster species that spawned more often: domina (freq bonus 5) The monster species that spawned more often: aokabi (freq bonus 12) The monster species that spawned more often: fire drake (freq bonus 4) The monster species that spawned more often: slime mushroom (freq bonus 12) The monster species that spawned more often: deep gnome thief (freq bonus 4) The monster species that never randomly spawned: General Heatherstone The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: army ant The monster species that never randomly spawned: cha-tora The monster species that never randomly spawned: flounder The monster species that never randomly spawned: amorphous mushroom The monster species that never randomly spawned: Kop Kommissioner The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: blazing fern The monster species that never randomly spawned: brown light The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 40) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 18) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 12) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 18) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 117) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 8) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 9) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 89) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 35) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 27) Next attribute increase check would have come at turn 1091 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (355) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...