Janszobar, neutral male gnomish Wizard -------------q |............| |............| .............| |...f........| |...@...q....| --...........| --------+---- [Janszobar the Evoker] St6 Dx12 Co17 In22 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 71% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 72% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17324 Monster spawn increase reached its maximum at turn 37984 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 253407 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: skeletal horror (freq bonus 4) The monster species that spawned more often: snow elf (freq bonus 20) The monster species that spawned more often: noxious warp fungus (freq bonus 5) The monster species that spawned more often: tree force fungus (freq bonus 16) The monster species that spawned more often: eye of destruction (freq bonus 8) The monster species that spawned more often: mirror warp patch (freq bonus 8) The monster species that spawned more often: brown icky thing (freq bonus 6) The monster species that spawned more often: mantichris (freq bonus 5) The monster species that spawned more often: glabrezu (freq bonus 4) The monster species that spawned more often: ice spawn (freq bonus 12) The monster species that spawned more often: brown faerie (freq bonus 16) The monster species that spawned more often: giant tiger (freq bonus 4) The monster species that spawned more often: bushy squirrel (freq bonus 9) The monster species that spawned more often: undead balrog (freq bonus 4) The monster species that spawned more often: blue-green stalk (freq bonus 5) The monster species that spawned more often: dopplezon (freq bonus 3) The monster species that spawned more often: fire lady (freq bonus 6) The monster species that spawned more often: naga prisonmaster (freq bonus 4) The monster species that spawned more often: shadow warrior (freq bonus 12) The monster species that spawned more often: mean astral elemental (freq bonus 6) The monster species that never randomly spawned: Uno The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The monster species that never randomly spawned: silver wraith The monster species that never randomly spawned: Dora's hugging boot The monster species that never randomly spawned: harpy The monster species that never randomly spawned: toxic patch The monster species that never randomly spawned: animated platinum statue The monster species that never randomly spawned: devteam horror The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: clay force patch The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 20) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 17) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 14) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 9) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 7) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 2) Next attribute increase check would have come at turn 1004 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (543) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...