Janszobar, neutral male gnomish Wizard ------ |....| |....| |....| |.f@.. ------ [Janszobar the Evoker] St14 Dx13 Co16 In15 Wi8 Ch5 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC4 MC3 Mov12 Xp1/0 Wt48/1600 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 394 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30345 Monster spawn increase reached its maximum at turn 113265 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1221495 The monster class that cannot be genocided was jelly The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: plasma mushroom (freq bonus 6) The monster species that spawned more often: puzzling vortex (freq bonus 3) The monster species that spawned more often: dracolich (freq bonus 4) The monster species that spawned more often: crobat (freq bonus 3) The monster species that spawned more often: Undead Kriminologist (freq bonus 10) The monster species that spawned more often: hungry mold (freq bonus 5) The monster species that spawned more often: white icky thing (freq bonus 6) The monster species that spawned more often: ethereal dragon (freq bonus 6) The monster species that spawned more often: hungry mold (freq bonus 8) The monster species that spawned more often: bright violet warp fungus (freq bonus 5) The monster species that spawned more often: spikefist (freq bonus 8) The monster species that spawned more often: purple spore (freq bonus 2) The monster species that spawned more often: R1r…:ÍÉ?o÷öûg× (freq bonus 12) The monster species that spawned more often: turtle (freq bonus 2) The monster species that spawned more often: gravity warp fungus (freq bonus 15) The monster species that spawned more often: glare fungus (freq bonus 2) The monster species that spawned more often: nether idiot (freq bonus 5) The monster species that spawned more often: disgusting warp fungus (freq bonus 3) The monster species that spawned more often: luck flayer (freq bonus 8) The monster species that spawned more often: winged gray unicorn (freq bonus 6) The monster species that never randomly spawned: amusing type The monster species that never randomly spawned: black slime The monster species that never randomly spawned: sulfur stalk The monster species that never randomly spawned: Sue Lyn's thick winter boot The monster species that never randomly spawned: saddleback tortoise The monster species that never randomly spawned: nexus quylthulg The monster species that never randomly spawned: Warder Kchief The monster species that never randomly spawned: dancing guy The monster species that never randomly spawned: amazonic beast The monster species that never randomly spawned: yellow light The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 9) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 19) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 4) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 21) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 23) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 31) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 3) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 10) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 3) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 24) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 1) Next attribute increase check would have come at turn 159 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (595) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...