Janszobar, neutral male gnomish Wizard ----+------- |..........| |.f........| ...@....(?"| ------------ [Janszobar the Evoker] St8 Dx10 Co17 In14 Wi9 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 91% Potion drop chance was reduced to 81% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49250 Monster spawn increase reached its maximum at turn 69631 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 53380 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: shaped mushroom (freq bonus 3) The monster species that spawned more often: greater stun monster (freq bonus 12) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 4) The monster species that spawned more often: master intrinsic eating permamimic (freq bonus 8) The monster species that spawned more often: deadly eye (freq bonus 3) The monster species that spawned more often: skillor trove (freq bonus 12) The monster species that spawned more often: ape gigans (freq bonus 4) The monster species that spawned more often: archer fish (freq bonus 12) The monster species that spawned more often: plain dragon (freq bonus 5) The monster species that spawned more often: absent patch (freq bonus 9) The monster species that spawned more often: Vilea (freq bonus 10) The monster species that spawned more often: petty large pile of killer coins (freq bonus 3) The monster species that spawned more often: bright violet patch (freq bonus 4) The monster species that spawned more often: nightly fungus (freq bonus 5) The monster species that spawned more often: wide-eyed tourist (freq bonus 10) The monster species that spawned more often: wounding knight (freq bonus 6) The monster species that spawned more often: octarine warp fungus (freq bonus 8) The monster species that spawned more often: black locust (freq bonus 10) The monster species that spawned more often: dark zealot (freq bonus 12) The monster species that spawned more often: giant red frog (freq bonus 6) The monster species that never randomly spawned: mind sucker The monster species that never randomly spawned: flying piercer The monster species that never randomly spawned: orange ogre The monster species that never randomly spawned: condemned one The monster species that never randomly spawned: black pudding The monster species that never randomly spawned: migmatite horror The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: petty scary monster The monster species that never randomly spawned: baby blue dragon The monster species that never randomly spawned: riverside naga The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 19) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 18) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 2) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 36) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 3) Next attribute increase check would have come at turn 566 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...