Janszobar, neutral male gnomish Wizard ------------- - ..........@...| |.........f...| |.............| --------------- [Janszobar the Evoker] St6 Dx13 Co20 In18 Wi8 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17789 Monster spawn increase reached its maximum at turn 57197 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 808995 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: afrit (freq bonus 5) The monster species that spawned more often: prehistoric turret (freq bonus 6) The monster species that spawned more often: gorgimaera (freq bonus 2) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 8) The monster species that spawned more often: pit archer (freq bonus 3) The monster species that spawned more often: gnome badass (freq bonus 5) The monster species that spawned more often: wind patch (freq bonus 4) The monster species that spawned more often: freezer mimic (freq bonus 6) The monster species that spawned more often: ancient orange dragon (freq bonus 3) The monster species that spawned more often: nonethical nurse (freq bonus 18) The monster species that spawned more often: redguard woman (freq bonus 4) The monster species that spawned more often: flesh clan (freq bonus 6) The monster species that spawned more often: lotus naga (freq bonus 8) The monster species that spawned more often: angry southside hood (freq bonus 3) The monster species that spawned more often: elusive lich (freq bonus 2) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 16) The monster species that spawned more often: Axel (freq bonus 24) The monster species that spawned more often: water turret (freq bonus 10) The monster species that spawned more often: succubus (freq bonus 5) The monster species that spawned more often: grenade launcher (freq bonus 7) The monster species that never randomly spawned: soft mushroom The monster species that never randomly spawned: nightworm The monster species that never randomly spawned: cheetah The monster species that never randomly spawned: slut The monster species that never randomly spawned: deceiving mushroom The monster species that never randomly spawned: shredder The monster species that never randomly spawned: yellow yeek The monster species that never randomly spawned: diver troll The monster species that never randomly spawned: low rub monster The monster species that never randomly spawned: sexy chinese woman The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 15) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 29) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 102) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 71) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 3) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 5) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 10) Next attribute increase check would have come at turn 853 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...