Janszobar, neutral male gnomish Wizard ----- |.=.| |...+ |...| |.f.| |..@| +..:| ----- [Janszobar the Evoker] St9 Dx15 Co7 In12 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 44% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56091 Monster spawn increase reached its maximum at turn 105901 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 183612 The monster class that cannot be genocided was nemese The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: dragon girl (freq bonus 5) The monster species that spawned more often: rust monster (freq bonus 4) The monster species that spawned more often: bad mushroom (freq bonus 4) The monster species that spawned more often: stitched abomination (freq bonus 12) The monster species that spawned more often: deadly eye (freq bonus 4) The monster species that spawned more often: black panther (freq bonus 3) The monster species that spawned more often: umbral hulk (freq bonus 5) The monster species that spawned more often: octarine fungus (freq bonus 5) The monster species that spawned more often: unidentified kobold shaman (freq bonus 8) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 10) The monster species that spawned more often: moose (freq bonus 4) The monster species that spawned more often: porcupine (freq bonus 5) The monster species that spawned more often: swearing potato (freq bonus 6) The monster species that spawned more often: randomizer (freq bonus 10) The monster species that spawned more often: yukionna (freq bonus 20) The monster species that spawned more often: greater xorn (freq bonus 8) The monster species that spawned more often: god (freq bonus 8) The monster species that spawned more often: law drake (freq bonus 6) The monster species that spawned more often: cazador (freq bonus 6) The monster species that spawned more often: nasty warp fungus (freq bonus 16) The monster species that never randomly spawned: darkness ghost The monster species that never randomly spawned: Carina's profiled combat boot The monster species that never randomly spawned: large snake The monster species that never randomly spawned: ancient blood dragon The monster species that never randomly spawned: hole stalk The monster species that never randomly spawned: arbok The monster species that never randomly spawned: real venom monster The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: dinosaur The monster species that never randomly spawned: brown laser The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 37) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 3) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 49) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 14) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 2) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 9) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 10) Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (405) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...