Janszobar, neutral male gnomish Wizard ---------------- ------------ |...@..B.....$.. ...........B| |..f.........`.| | |..............| ...............| -.-------------- [Janszobar the Evoker] St4 Dx10 Co13 In16 Wi5 Ch5 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt47/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 367 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26871 Monster spawn increase reached its maximum at turn 49477 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1149200 The monster class that cannot be genocided was light The monster class that was spawned more often: bat or bird (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: runt (freq bonus 18) The monster species that spawned more often: blue mold (freq bonus 10) The monster species that spawned more often: greater hellhound (freq bonus 3) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 6) The monster species that spawned more often: antimagic colony (freq bonus 4) The monster species that spawned more often: black troll (freq bonus 3) The monster species that spawned more often: vlasta (freq bonus 10) The monster species that spawned more often: giant firefly (freq bonus 6) The monster species that spawned more often: city spirit (freq bonus 28) The monster species that spawned more often: Rock Lee (freq bonus 4) The monster species that spawned more often: gnomish sorceror (freq bonus 12) The monster species that spawned more often: flying deep orc (freq bonus 4) The monster species that spawned more often: random number generator (freq bonus 6) The monster species that spawned more often: agent black spore (freq bonus 6) The monster species that spawned more often: bad hunter (freq bonus 10) The monster species that spawned more often: bone beetle (freq bonus 11) The monster species that spawned more often: tretre fly (freq bonus 6) The monster species that spawned more often: six-headed snake (freq bonus 3) The monster species that spawned more often: pseudo elf thief (freq bonus 7) The monster species that spawned more often: elder fire elemental (freq bonus 12) The monster species that never randomly spawned: killer tomato The monster species that never randomly spawned: bimmeling rat The monster species that never randomly spawned: energy monster The monster species that never randomly spawned: adventurer patch The monster species that never randomly spawned: river moccasin The monster species that never randomly spawned: metallic laser The monster species that never randomly spawned: haughty-looking elf The monster species that never randomly spawned: flying smasher The monster species that never randomly spawned: nether eye The monster species that never randomly spawned: huge bugbear The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 21) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 182) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 13) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 13) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 8) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 5) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (329) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...