Janszobar, neutral male gnomish Wizard ------ - |..=.| . |.(.f. +..@[| ------ [Janszobar the Evoker] St6 Dx14 Co11 In18 Wi9 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 81 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 278 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 87% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17490 Monster spawn increase reached its maximum at turn 105197 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 612360 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: xorn wizard (freq bonus 6) The monster species that spawned more often: fire lich (freq bonus 32) The monster species that spawned more often: Kati's striped sneaker (freq bonus 5) The monster species that spawned more often: dark patch (freq bonus 8) The monster species that spawned more often: concrete unicorn (freq bonus 28) The monster species that spawned more often: Uno (freq bonus 5) The monster species that spawned more often: snore warp fungus (freq bonus 2) The monster species that spawned more often: cloak mimic (freq bonus 14) The monster species that spawned more often: kobold elemental (freq bonus 9) The monster species that spawned more often: great paralysator fly (freq bonus 3) The monster species that spawned more often: inertia hound (freq bonus 6) The monster species that spawned more often: apprentice shaman (freq bonus 6) The monster species that spawned more often: silver wraith (freq bonus 2) The monster species that spawned more often: undead mystic (freq bonus 3) The monster species that spawned more often: swamp fern spore (freq bonus 8) The monster species that spawned more often: Officer Katcher (freq bonus 12) The monster species that spawned more often: Denise (freq bonus 8) The monster species that spawned more often: sludge spore (freq bonus 3) The monster species that spawned more often: phaser mushroom (freq bonus 5) The monster species that spawned more often: ultimate mimic (freq bonus 3) The monster species that never randomly spawned: flame lord The monster species that never randomly spawned: giant urchin The monster species that never randomly spawned: translucent warp patch The monster species that never randomly spawned: mine layer The monster species that never randomly spawned: deep sea drowning fish The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: evasive camel The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: fire rat The monster species that never randomly spawned: clay force patch The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 17) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 39) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 8) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 4) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 5) Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (792) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...