Janszobar, neutral male gnomish Wizard --.-- |..f. |..@| |.... |...| ----- [Janszobar the Evoker] St4 Dx8 Co12 In11 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Ring drop chance was reduced to 53% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26606 Monster spawn increase reached its maximum at turn 86276 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 684900 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: huge rock mole (freq bonus 6) The monster species that spawned more often: lurker (freq bonus 3) The monster species that spawned more often: carver shaman (freq bonus 8) The monster species that spawned more often: stone bug (freq bonus 6) The monster species that spawned more often: haunted spirit (freq bonus 4) The monster species that spawned more often: difficult lead golem (freq bonus 3) The monster species that spawned more often: pustulent spore (freq bonus 3) The monster species that spawned more often: shavuot sephirah (freq bonus 5) The monster species that spawned more often: baby shimmering dragon (freq bonus 3) The monster species that spawned more often: mediator (freq bonus 14) The monster species that spawned more often: droven turret (freq bonus 3) The monster species that spawned more often: Tomoka Kayahara (freq bonus 4) The monster species that spawned more often: gas bomb (freq bonus 2) The monster species that spawned more often: mithril golem (freq bonus 6) The monster species that spawned more often: rainbow cattle (freq bonus 4) The monster species that spawned more often: tree warp patch (freq bonus 3) The monster species that spawned more often: Parry Hotter (freq bonus 5) The monster species that spawned more often: the Largest Giant (freq bonus 4) The monster species that spawned more often: undead caveman (freq bonus 2) The monster species that spawned more often: ego vip rubber (freq bonus 6) The monster species that never randomly spawned: carver The monster species that never randomly spawned: teal patch The monster species that never randomly spawned: venom warp fungus The monster species that never randomly spawned: greater hellhound The monster species that never randomly spawned: muk The monster species that never randomly spawned: aerial servent The monster species that never randomly spawned: shard colony The monster species that never randomly spawned: blue mold The monster species that never randomly spawned: farting woman The monster species that never randomly spawned: adventurer stalk The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 33) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 7) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 39) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 88) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 2) Next attribute increase check would have come at turn 1187 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (116) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...