Janszobar, neutral male gnomish Wizard -.-.----- |.......| |.f.?...| |@....$$| --------- [Janszobar the Evoker] St8 Dx11 Co11 In16 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt50/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 59% chance Ring drop chance was reduced to 73% Wand drop chance was reduced to 62% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15084 Monster spawn increase reached its maximum at turn 38088 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 264264 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: It (freq bonus 6) The monster species that spawned more often: raw mana vortex (freq bonus 4) The monster species that spawned more often: unreal mold (freq bonus 8) The monster species that spawned more often: swamp naga hatchling (freq bonus 40) The monster species that spawned more often: lilac warp fungus (freq bonus 7) The monster species that spawned more often: fire demon (freq bonus 11) The monster species that spawned more often: BDSM girl (freq bonus 8) The monster species that spawned more often: bloodthirster (freq bonus 36) The monster species that spawned more often: bastard of the forest (freq bonus 5) The monster species that spawned more often: athena giant (freq bonus 16) The monster species that spawned more often: aloe gel (freq bonus 6) The monster species that spawned more often: confusion trove (freq bonus 8) The monster species that spawned more often: blue monster (freq bonus 8) The monster species that spawned more often: lilac fungus (freq bonus 12) The monster species that spawned more often: siena warp fungus (freq bonus 6) The monster species that spawned more often: doomcloud (freq bonus 10) The monster species that spawned more often: stygian harlot (freq bonus 5) The monster species that spawned more often: Holy Planetar (freq bonus 6) The monster species that spawned more often: weresoldierant (freq bonus 24) The monster species that spawned more often: Njusha (freq bonus 7) The monster species that never randomly spawned: helpful squirrel The monster species that never randomly spawned: indigo mold The monster species that never randomly spawned: shantak The monster species that never randomly spawned: heart of wolverine The monster species that never randomly spawned: krong sephirah The monster species that never randomly spawned: Inu Yasha The monster species that never randomly spawned: dinosaur The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: ninja boy The monster species that never randomly spawned: Peeer The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 34) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 14) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 8) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 17) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 34) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 22) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 15) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 8) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 6) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 30) Next attribute increase check would have come at turn 1039 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (509) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...