Janszobar, neutral male gnomish Wizard ------------------------- ...:....................| |........f@.............| |.......................| ........................| |.....$.................| |.......................| -------.----------------- [Janszobar the Evoker] St9 Dx7 Co9 In8 Wi9 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 51 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 22% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27386 Monster spawn increase reached its maximum at turn 60717 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 150336 The monster class that cannot be genocided was rodent The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: metallic red centipede (freq bonus 5) The monster species that spawned more often: covetous snow orc (freq bonus 6) The monster species that spawned more often: gray draconian (freq bonus 84) The monster species that spawned more often: swearing nymph (freq bonus 4) The monster species that spawned more often: hell stone (freq bonus 5) The monster species that spawned more often: warped fallen (freq bonus 3) The monster species that spawned more often: nurgling (freq bonus 14) The monster species that spawned more often: squirtle (freq bonus 4) The monster species that spawned more often: lawn cattle (freq bonus 15) The monster species that spawned more often: kobold thief (freq bonus 10) The monster species that spawned more often: vile witch (freq bonus 6) The monster species that spawned more often: dark young (freq bonus 4) The monster species that spawned more often: red death (freq bonus 16) The monster species that spawned more often: lightning point (freq bonus 16) The monster species that spawned more often: water spirit (freq bonus 8) The monster species that spawned more often: droning ufo part (freq bonus 6) The monster species that spawned more often: purple naga hatchling (freq bonus 8) The monster species that spawned more often: photography lady (freq bonus 6) The monster species that spawned more often: pink growth (freq bonus 6) The monster species that spawned more often: half-troll (freq bonus 4) The monster species that never randomly spawned: yochlol The monster species that never randomly spawned: thirsty vortex The monster species that never randomly spawned: being moose The monster species that never randomly spawned: babelfish The monster species that never randomly spawned: shard mold The monster species that never randomly spawned: tengu The monster species that never randomly spawned: carnivorous flying monkey The monster species that never randomly spawned: acid trove The monster species that never randomly spawned: insurmountable warp patch The monster species that never randomly spawned: hallucination image The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 3) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 126) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 25) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 16) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 21) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 7) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 3) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 2) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 2) Next attribute increase check would have come at turn 742 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...