Janszobar, neutral male gnomish Wizard ----- |...| |..{| |...| |...| |..=| |.@.| -f--- [Janszobar the Evoker] St8 Dx15 Co11 In20 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 65% Wand drop chance was reduced to 77% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93940 Monster spawn increase reached its maximum at turn 155300 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 245795 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: glare stalk (freq bonus 8) The monster species that spawned more often: undead undertaker (freq bonus 12) The monster species that spawned more often: Janine's sneaker (freq bonus 8) The monster species that spawned more often: volcano giant (freq bonus 4) The monster species that spawned more often: vileplume (freq bonus 3) The monster species that spawned more often: sparkling spore (freq bonus 28) The monster species that spawned more often: sabre-toothed cat (freq bonus 9) The monster species that spawned more often: marid elemental (freq bonus 4) The monster species that spawned more often: pile of kryptonite coins (freq bonus 3) The monster species that spawned more often: aklash (freq bonus 12) The monster species that spawned more often: cooshoo (freq bonus 4) The monster species that spawned more often: ifrit (freq bonus 8) The monster species that spawned more often: red dragon worm (freq bonus 5) The monster species that spawned more often: grey spider (freq bonus 5) The monster species that spawned more often: brass dragon (freq bonus 6) The monster species that spawned more often: killer bug (freq bonus 28) The monster species that spawned more often: pit bull (freq bonus 5) The monster species that spawned more often: fiery effulgence (freq bonus 4) The monster species that spawned more often: topaz force patch (freq bonus 6) The monster species that spawned more often: Baenni (freq bonus 12) The monster species that never randomly spawned: storm lord The monster species that never randomly spawned: horn drill turret The monster species that never randomly spawned: pile of monster coins The monster species that never randomly spawned: young adult mercurial dragon The monster species that never randomly spawned: anthrazite warp fungus The monster species that never randomly spawned: elemental girl The monster species that never randomly spawned: hiding wood nymph The monster species that never randomly spawned: dementor master The monster species that never randomly spawned: Solvejg's other mocassin The monster species that never randomly spawned: giant grey rat The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 46) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 51) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 307) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 18) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 10) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 10) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 12) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 5) Next attribute increase check would have come at turn 373 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1174) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...