Janszobar, neutral male gnomish Wizard --------+- |........+ |....{...| |...f..... |..@.....| ---------- [Janszobar the Evoker] St9 Dx12 Co13 In19 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 78% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42245 Monster spawn increase reached its maximum at turn 74247 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 10728198 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: ecstasy worm (freq bonus 3) The monster species that spawned more often: death sword (freq bonus 10) The monster species that spawned more often: ferrous spore (freq bonus 4) The monster species that spawned more often: giant ebony ant (freq bonus 3) The monster species that spawned more often: giant mumak (freq bonus 8) The monster species that spawned more often: wolf cub (freq bonus 16) The monster species that spawned more often: duam xnaht agent (freq bonus 6) The monster species that spawned more often: minotroll (freq bonus 2) The monster species that spawned more often: scarlet devil (freq bonus 2) The monster species that spawned more often: blank force patch (freq bonus 3) The monster species that spawned more often: venom vortex (freq bonus 5) The monster species that spawned more often: hedgehog (freq bonus 24) The monster species that spawned more often: Holy Planetar (freq bonus 8) The monster species that spawned more often: humanoid dryad (freq bonus 4) The monster species that spawned more often: aoa droplet (freq bonus 4) The monster species that spawned more often: mini triad (freq bonus 6) The monster species that spawned more often: stone trove (freq bonus 10) The monster species that spawned more often: small door permamimic (freq bonus 12) The monster species that spawned more often: max one (freq bonus 4) The monster species that spawned more often: domestic cockatrice (freq bonus 7) The monster species that never randomly spawned: ace of diamonds The monster species that never randomly spawned: sasquatch The monster species that never randomly spawned: onanocter 4d The monster species that never randomly spawned: iron penetrator The monster species that never randomly spawned: really dangerous mushroom The monster species that never randomly spawned: living tornado The monster species that never randomly spawned: software bug The monster species that never randomly spawned: boss monkey The monster species that never randomly spawned: ifrit The monster species that never randomly spawned: Mareike The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 34) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 14) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 18) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 18) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 21) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 5) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 67) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 9) Next attribute increase check would have come at turn 527 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (588) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...