Janszobar, neutral male gnomish Wizard -------------- |.$...@f.....| -.............| |............| ----.------- - [Janszobar the Evoker] St6 Dx14 Co14 In19 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 89% chance Amulet drop chance was reduced to 55% Potion drop chance was reduced to 87% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11881 Monster spawn increase reached its maximum at turn 49988 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1347851 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: small lich (freq bonus 4) The monster species that spawned more often: ill colony (freq bonus 4) The monster species that spawned more often: young unicorn (freq bonus 3) The monster species that spawned more often: horadrim ancient (freq bonus 3) The monster species that spawned more often: apparition (freq bonus 12) The monster species that spawned more often: net sprow (freq bonus 6) The monster species that spawned more often: giant shimmering ant (freq bonus 4) The monster species that spawned more often: incontinent nymph (freq bonus 4) The monster species that spawned more often: spike fiend (freq bonus 5) The monster species that spawned more often: sparkling fungus (freq bonus 4) The monster species that spawned more often: big iguana (freq bonus 8) The monster species that spawned more often: japanese mandrake (freq bonus 4) The monster species that spawned more often: evasive gnoll (freq bonus 24) The monster species that spawned more often: plasma warp patch (freq bonus 10) The monster species that spawned more often: lava lover (freq bonus 5) The monster species that spawned more often: undead anachronist (freq bonus 8) The monster species that spawned more often: phaser mushroom (freq bonus 8) The monster species that spawned more often: gore stalk (freq bonus 3) The monster species that spawned more often: bright white fungus (freq bonus 16) The monster species that spawned more often: petty heath (freq bonus 3) The monster species that never randomly spawned: evasive bearded devil The monster species that never randomly spawned: undead soul killer The monster species that never randomly spawned: assiah sephirah The monster species that never randomly spawned: greater spam demon The monster species that never randomly spawned: bad guard The monster species that never randomly spawned: bodak The monster species that never randomly spawned: arceus The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: small boo The monster species that never randomly spawned: kalashnikov wall The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 3) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 28) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 30) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 2) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 8) Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...