Janszobar, neutral male gnomish Wizard --- .. .. .. . .. . -.--- |...| |l@°. |..f| ----- [Janszobar the Evoker] St6 Dx13 Co5 In8 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/650 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 16 Potion drop chance was reduced to 95% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66489 Monster spawn increase reached its maximum at turn 84479 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 50760 The monster class that cannot be genocided was ghost The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: Rita (freq bonus 3) The monster species that spawned more often: bastard troll (freq bonus 8) The monster species that spawned more often: greater omochi beast (freq bonus 7) The monster species that spawned more often: blubbering idiot (freq bonus 8) The monster species that spawned more often: adult white dragon (freq bonus 8) The monster species that spawned more often: yellow warp fungus (freq bonus 8) The monster species that spawned more often: iron piercer (freq bonus 5) The monster species that spawned more often: artillery water nymph (freq bonus 8) The monster species that spawned more often: void stalk (freq bonus 10) The monster species that spawned more often: Pazuzu (freq bonus 5) The monster species that spawned more often: Sailor Moon (freq bonus 4) The monster species that spawned more often: cleaved zombie (freq bonus 7) The monster species that spawned more often: mind spore (freq bonus 9) The monster species that spawned more often: azure puddle (freq bonus 4) The monster species that spawned more often: white yeek (freq bonus 6) The monster species that spawned more often: nasty spore (freq bonus 6) The monster species that spawned more often: juraian priest (freq bonus 3) The monster species that spawned more often: gravity growth (freq bonus 12) The monster species that spawned more often: hairy warp patch (freq bonus 24) The monster species that spawned more often: hare (freq bonus 4) The monster species that never randomly spawned: trap fungus The monster species that never randomly spawned: venom force patch The monster species that never randomly spawned: ruby patch The monster species that never randomly spawned: horned reaper The monster species that never randomly spawned: chest mimic The monster species that never randomly spawned: undead mass The monster species that never randomly spawned: cha-tora The monster species that never randomly spawned: scarecrow The monster species that never randomly spawned: healing warp fungus The monster species that never randomly spawned: Cthugha, the Living Flame The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 4) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 10) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 25) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 8) Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (547) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...