Janszobar, neutral male gnomish Wizard ------ |f...| |@...| |..... |....| +....| ------ [Janszobar the Evoker] St10 Dx9 Co10 In14 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 65% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 83% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8297 Monster spawn increase reached its maximum at turn 55217 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 572390 The monster class that cannot be genocided was fungus or mold Today, this monster class was always generated invisible: major demon The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: jiggling blob (freq bonus 9) The monster species that spawned more often: griffin rogue (freq bonus 7) The monster species that spawned more often: gray dragon (freq bonus 14) The monster species that spawned more often: shimmering warp patch (freq bonus 6) The monster species that spawned more often: totally bad mold (freq bonus 5) The monster species that spawned more often: horsea (freq bonus 6) The monster species that spawned more often: inertia force fungus (freq bonus 9) The monster species that spawned more often: barbie (freq bonus 7) The monster species that spawned more often: chinese woman (freq bonus 22) The monster species that spawned more often: minuscule mimic (freq bonus 18) The monster species that spawned more often: giant horned toad (freq bonus 14) The monster species that spawned more often: troglodyte henchman (freq bonus 12) The monster species that spawned more often: fatal attraction turret (freq bonus 7) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 10) The monster species that spawned more often: grosbeak light (freq bonus 28) The monster species that spawned more often: Sofia's leather pump (freq bonus 6) The monster species that spawned more often: crater warp fungus (freq bonus 6) The monster species that spawned more often: illithid (freq bonus 7) The monster species that spawned more often: very old blue dragon (freq bonus 16) The monster species that spawned more often: iceman (freq bonus 10) The monster species that never randomly spawned: animated irregular heel The monster species that never randomly spawned: intelligent smasher The monster species that never randomly spawned: Pantyhose The monster species that never randomly spawned: gremlin The monster species that never randomly spawned: greater stun monster The monster species that never randomly spawned: acidic force patch The monster species that never randomly spawned: quark The monster species that never randomly spawned: white friar The monster species that never randomly spawned: orc spellsword The monster species that never randomly spawned: skeleton archer The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 10) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 395) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 5) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 13) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 9) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 74) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 11) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 87) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 3) Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...