Janszobar, neutral male gnomish Wizard ---------- |......@{| |......f$| |......... |........| --------.- [Janszobar the Evoker] St10 Dx11 Co19 In19 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 72 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 17% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 88% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21652 Monster spawn increase reached its maximum at turn 64412 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 995450 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: high patch (freq bonus 28) The monster species that spawned more often: electro trove (freq bonus 12) The monster species that spawned more often: shard patch (freq bonus 8) The monster species that spawned more often: radiant spore (freq bonus 12) The monster species that spawned more often: creeping vine (freq bonus 8) The monster species that spawned more often: chaos elemental (freq bonus 8) The monster species that spawned more often: ballas (freq bonus 16) The monster species that spawned more often: drunken master (freq bonus 8) The monster species that spawned more often: plateau girl (freq bonus 4) The monster species that spawned more often: Mister Head (freq bonus 8) The monster species that spawned more often: Vilea's sister (freq bonus 3) The monster species that spawned more often: Mina Majikina (freq bonus 5) The monster species that spawned more often: hammerhead (freq bonus 8) The monster species that spawned more often: romulanian soldier (freq bonus 11) The monster species that spawned more often: glass giant (freq bonus 3) The monster species that spawned more often: razorvine (freq bonus 24) The monster species that spawned more often: undead paladin (freq bonus 8) The monster species that spawned more often: poison cat (freq bonus 4) The monster species that spawned more often: fire vortex (freq bonus 40) The monster species that spawned more often: watch lieutenant (freq bonus 5) The monster species that never randomly spawned: colorless force patch The monster species that never randomly spawned: pixie The monster species that never randomly spawned: PDP-9 The monster species that never randomly spawned: holy cow The monster species that never randomly spawned: bronze colossus The monster species that never randomly spawned: magic amazonas fish The monster species that never randomly spawned: rotted jelly The monster species that never randomly spawned: clay statue The monster species that never randomly spawned: uberwumpus The monster species that never randomly spawned: undead valkyrie The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 45) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 19) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 24) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 27) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 110) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 11) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 11) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 2) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 82) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 83) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 16) Next attribute increase check would have come at turn 1176 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...