Janszobar, neutral male gnomish Wizard ---------------- |..............| |....q.........| .f@............| |............$.| ---------------- [Janszobar the Evoker] St10 Dx19 Co17 In19 Wi6 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC4 MC3 Mov12 Xp1/0 Wt48/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 72% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 55% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38330 Monster spawn increase reached its maximum at turn 56669 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2278830 The monster class that cannot be genocided was ogre The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: hard hitting dude (freq bonus 12) The monster species that spawned more often: grontah sephirah (freq bonus 8) The monster species that spawned more often: electric mage (freq bonus 8) The monster species that spawned more often: banished potatoes (freq bonus 5) The monster species that spawned more often: Warder Katcher (freq bonus 7) The monster species that spawned more often: bony lich (freq bonus 5) The monster species that spawned more often: large weasel (freq bonus 8) The monster species that spawned more often: undead patch (freq bonus 10) The monster species that spawned more often: hellwasp (freq bonus 8) The monster species that spawned more often: lavender colony (freq bonus 8) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 10) The monster species that spawned more often: screaming twister (freq bonus 12) The monster species that spawned more often: devilfish (freq bonus 10) The monster species that spawned more often: spore colony (freq bonus 7) The monster species that spawned more often: healing stalk (freq bonus 30) The monster species that spawned more often: councillor (freq bonus 16) The monster species that spawned more often: appearance (freq bonus 14) The monster species that spawned more often: white fungus (freq bonus 12) The monster species that spawned more often: deceiving growth (freq bonus 6) The monster species that spawned more often: disgusting force fungus (freq bonus 5) The monster species that never randomly spawned: ifrit The monster species that never randomly spawned: invisible warp fungus The monster species that never randomly spawned: mantichris The monster species that never randomly spawned: wyvern The monster species that never randomly spawned: jade monk The monster species that never randomly spawned: blast dream turret The monster species that never randomly spawned: undead artist The monster species that never randomly spawned: plasma monster The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: undead mystic The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 9) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 212) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 64) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 7) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 12) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 7) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 40) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 4) Next attribute increase check would have come at turn 864 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (458) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...