Janszobar, neutral male gnomish Wizard -- |}} -- |.---- ----}} ---- . --- -----------.....- |..}} ---- |..| ---. |.. |....G..... .....---#}}}- --..--------------- |..| .-..----.. ----.K...............I}.| -------.................|--.-- |....|... |..|@(-------- -...#}.I.---................------.|...| |........ |..|.|..|..| |....}}%.....--------+--......|.-|...--- --..`.....-------|--.|#.-#%| |...}}}I.....|.%..%|...|.........|-.>| |....................|.....| |..}}}}I.....|..%%%|...|.%.......-|..| -...........-|-----|-|.%...| |.}}}}}I....%|.....|...|....--....|--- --- ---..|..|(.|..|.....| |.}}}}}......--|---|...|...-||....| |..|.(|..|..|-|---| |..}}}}}..#........|...|....--....---- |..----.-----.....| |.}}}I}}I..........--|--.#...........-- |.................- ---.}}}}}}}-.---|-...............#......---- |...------...#.........}}..}}}}|..|..|..................<......-- --..+ |.....----...}}..}}}}!|(.|..|....----...---.........#..| ---- |...%....|..}.}..}}}}%-------...-- --..- -...........-- -- ----------.....|..|.}}}....}}}... ...... |......--.....#.-- |.....................|---}}}.....}}}.--- -------- |...------......| ----------------------- }}}.---.}}}}.| ----- ---.---- |}}-- ---}}}}| -- [Janszobar the Magician] St12 Dx14 Co19 In23 Wi11 Ch14 WizGnoMalNeu S29475 Mines:6 $775 HP0(136) Pw3(121) AC2 MC3 Mov12 Xp10/7110 Wt1379/2100 T4549 Latest messages F a fungus or mold (spore lichen) (base level 0) Accessing Pokedex entry for spore lichen... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Almost immobile (1). Normal generation, with frequency 8. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, phasing. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: touches - sticks to you You hear the chime of a cash register. The Kop Kommissioner wields a quite heavy iron ball {1600}! The Kop Kommissioner swings his quite heavy iron ball. The Kop Kommissioner hits you! [-10 -> 63] Pick an object. G a gnome (peaceful gnome) (base level 1) (female) [seen: normal vision, infravision] Accessing Pokedex entry for gnome... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 10, magic resistance = 4, alignment 0. Very slow (6). Normal generation in groups, with frequency 24. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical In what direction? [hykulnjb><] The spell hits the Kop Kommissioner! The Kop Kommissioner swings his quite heavy iron ball. The Kop Kommissioner hits you! [-43 -> 21] Warning: HP low! In what direction? [hykulnjb><] The spell hits the Kop Kommissioner! The Kop Kommissioner resists! The Kop Kommissioner swings his quite heavy iron ball. The Kop Kommissioner hits you! You die... Final attributes You were piously aligned Your alignment was 27 Your max alignment was 32 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 138 Monsters only dropped their musable items with 92% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 83% Monster death drops spawned with only 93% chance Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25341 Monster spawn increase reached its maximum at turn 107391 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1377099 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: tufted asian girl (freq bonus 5) The monster species that spawned more often: mesa flier (freq bonus 8) The monster species that spawned more often: clock fungus (freq bonus 5) The monster species that spawned more often: void patch (freq bonus 7) The monster species that spawned more often: adventurer warp patch (freq bonus 8) The monster species that spawned more often: sexymate (freq bonus 8) The monster species that spawned more often: diseased mass (freq bonus 4) The monster species that spawned more often: old red dragon (freq bonus 8) The monster species that spawned more often: dokkalfar eternal matriarch (freq bonus 4) The monster species that spawned more often: nonexistant cop (freq bonus 3) The monster species that spawned more often: sprout angel (freq bonus 3) The monster species that spawned more often: Aobe (freq bonus 4) The monster species that spawned more often: nature girl (freq bonus 4) The monster species that spawned more often: Grund the Orc King (freq bonus 10) The monster species that spawned more often: Teddy Ruxpin (freq bonus 8) The monster species that spawned more often: red dragonfly (freq bonus 4) The monster species that spawned more often: little pig (freq bonus 12) The monster species that spawned more often: giant white cave mouse (freq bonus 5) The monster species that spawned more often: sea serpent (freq bonus 5) The monster species that spawned more often: Bea's combat boot (freq bonus 14) The monster species that never randomly spawned: undead warrior The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: umbra growth The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: gore mold The monster species that never randomly spawned: doomcloud The monster species that never randomly spawned: sprow The monster species that never randomly spawned: gravitator The monster species that never randomly spawned: undead musician The monster species that never randomly spawned: oddoshishi The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 17) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 15) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 3) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 11) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 93) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 5) Next attribute increase check would have come at turn 10323 Strength training was 50 Dexterity training was 37 Wisdom training was 50 Constitution training was 18 You were shock resistant You were level-drain resistant You were magic-protected You leeched mana You had infravision You had 2469 points of nutrition remaining You were stealthy You were a wererat You were lucky (1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 700% b - resist sleep 1 protect 0% 55% c - knock 1 matter 0% 110% d - insulate 2 protect 0% 55% Techniques known in the end Name Level Status reinforce memory 10X LIMIT(0) vanish 10 R LIMIT(0) appraisal 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(4812) draw energy 8X LIMIT(1972) power surge 6X LIMIT(0) sigil of control 4X LIMIT(0) tinker 4 R LIMIT(0) disarm 3 O LIMIT(0) Voluntary challenges You eaten 27 times You eaten food with animal by-products 21 times You eaten meat 21 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 297 times You killed 200 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (301 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (13 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Wizard) (365 of 540) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (32 of 160) Goodbye Janszobar the Wizard...