Janszobar, neutral male gnomish Wizard ------------ |..f.......| |...@......| ...........| |..........| ------------ [Janszobar the Evoker] St5 Dx17 Co10 In15 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC6 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 60 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9386 Monster spawn increase reached its maximum at turn 27025 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1465983 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: bronze colossus (freq bonus 8) The monster species that spawned more often: clay colony (freq bonus 3) The monster species that spawned more often: pain master (freq bonus 12) The monster species that spawned more often: void force fungus (freq bonus 2) The monster species that spawned more often: baby tatzelworm (freq bonus 2) The monster species that spawned more often: random horror (freq bonus 6) The monster species that spawned more often: lava blob (freq bonus 2) The monster species that spawned more often: undead fungus (freq bonus 12) The monster species that spawned more often: Kop Sergeant (freq bonus 6) The monster species that spawned more often: mud runner (freq bonus 4) The monster species that spawned more often: Elke's sneaker (freq bonus 4) The monster species that spawned more often: red centipede (freq bonus 3) The monster species that spawned more often: large food trove (freq bonus 8) The monster species that spawned more often: giant spawn permamimic (freq bonus 8) The monster species that spawned more often: gravity stalk (freq bonus 4) The monster species that spawned more often: heterodontosaurus (freq bonus 7) The monster species that spawned more often: duergar (freq bonus 6) The monster species that spawned more often: fire turret (freq bonus 6) The monster species that spawned more often: squint-eyed rogue (freq bonus 6) The monster species that spawned more often: weapon cube (freq bonus 2) The monster species that never randomly spawned: silver wraith The monster species that never randomly spawned: large chicken The monster species that never randomly spawned: rust monster The monster species that never randomly spawned: azure patch The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: stone force fungus The monster species that never randomly spawned: red starlit sky The monster species that never randomly spawned: lethe elemental The monster species that never randomly spawned: black reaver The monster species that never randomly spawned: swamp fern spore The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 16) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 105) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 256) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 52) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 9) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 11) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 19) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 73) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 8) Next attribute increase check would have come at turn 1159 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (67) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...