Janszobar, neutral male gnomish Wizard --------- .......| |.......| +........ |.......| ........| |f@.....| --------- [Janszobar the Evoker] St6 Dx17 Co12 In14 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC6 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Ring drop chance was reduced to 88% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 62% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17777 Monster spawn increase reached its maximum at turn 63946 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1280544 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: giant rockfish (freq bonus 2) The monster species that spawned more often: dark shaman (freq bonus 6) The monster species that spawned more often: dancing flame (freq bonus 10) The monster species that spawned more often: clock forest snake (freq bonus 8) The monster species that spawned more often: Eliane (freq bonus 3) The monster species that spawned more often: grotesque gremlin (freq bonus 10) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 3) The monster species that spawned more often: great orc (freq bonus 6) The monster species that spawned more often: dementor lord (freq bonus 2) The monster species that spawned more often: pleasing warp fungus (freq bonus 12) The monster species that spawned more often: softener beetle (freq bonus 3) The monster species that spawned more often: PDP-9 (freq bonus 6) The monster species that spawned more often: stalactite piercer (freq bonus 3) The monster species that spawned more often: mega goblin (freq bonus 5) The monster species that spawned more often: hole force fungus (freq bonus 7) The monster species that spawned more often: night lord (freq bonus 12) The monster species that spawned more often: intelligent piercer (freq bonus 8) The monster species that spawned more often: spectator (freq bonus 8) The monster species that spawned more often: cloak mimic (freq bonus 20) The monster species that spawned more often: undead centaur (freq bonus 6) The monster species that never randomly spawned: ballas The monster species that never randomly spawned: acidic colony The monster species that never randomly spawned: crush beast The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: silver snake The monster species that never randomly spawned: web turret The monster species that never randomly spawned: nerf orb The monster species that never randomly spawned: paralyzed ufo part The monster species that never randomly spawned: earth devil The monster species that never randomly spawned: undead stygian doll The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 18) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 7) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 2) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 5) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 37) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 12) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...