Janszobar, neutral male gnomish Wizard --------- |....:..| |.....f.| |.....@.| - -----+- [Janszobar the Evoker] St12 Dx16 Co12 In18 Wi7 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC7 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 22% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46967 Monster spawn increase reached its maximum at turn 84292 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 239052 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: Daemon (freq bonus 4) The monster species that spawned more often: giant brass ant (freq bonus 4) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 4) The monster species that spawned more often: pharaoh (freq bonus 8) The monster species that spawned more often: egodretch (freq bonus 6) The monster species that spawned more often: space monster (freq bonus 2) The monster species that spawned more often: Alice (freq bonus 8) The monster species that spawned more often: y s ޚhEb (freq bonus 4) The monster species that spawned more often: real devilfish (freq bonus 4) The monster species that spawned more often: multi-hued icky thing (freq bonus 8) The monster species that spawned more often: war bear (freq bonus 10) The monster species that spawned more often: normal elemental (freq bonus 8) The monster species that spawned more often: riot breaker (freq bonus 5) The monster species that spawned more often: clock mushroom (freq bonus 4) The monster species that spawned more often: nautilus coxswain (freq bonus 10) The monster species that spawned more often: big food trove (freq bonus 6) The monster species that spawned more often: deep ettin (freq bonus 12) The monster species that spawned more often: programming bug (freq bonus 2) The monster species that spawned more often: red mushroom patch (freq bonus 6) The monster species that spawned more often: dark troll (freq bonus 4) The monster species that never randomly spawned: glowing fungus The monster species that never randomly spawned: petty wiper rubber The monster species that never randomly spawned: reaper mushroom The monster species that never randomly spawned: insurmountable patch The monster species that never randomly spawned: hidden zruty The monster species that never randomly spawned: purple worm The monster species that never randomly spawned: irresistible patch The monster species that never randomly spawned: hydra-snake The monster species that never randomly spawned: stoning sphere The monster species that never randomly spawned: Anne The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 20) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 16) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 79) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 43) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 20) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 11) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 11) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 9) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 15) Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...