Janszobar, neutral male gnomish Wizard --------- |.......| |........ |.......| |@f...... ----- --- [Janszobar the Evoker] St9 Dx16 Co13 In21 Wi7 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC7 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 26 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 63% Ring drop chance was reduced to 63% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 41% Concealing monsters were spawned underneath items 74% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80220 Monster spawn increase reached its maximum at turn 208350 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 61567 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 12) The monster species that spawned more often: torah sephirah (freq bonus 7) The monster species that spawned more often: scarlet colony (freq bonus 12) The monster species that spawned more often: bird (freq bonus 4) The monster species that spawned more often: hole ogre (freq bonus 6) The monster species that spawned more often: islander (freq bonus 4) The monster species that spawned more often: killer mimic (freq bonus 3) The monster species that spawned more often: blue blob (freq bonus 4) The monster species that spawned more often: tanked elephant (freq bonus 6) The monster species that spawned more often: tree beetle (freq bonus 16) The monster species that spawned more often: killer tomato (freq bonus 32) The monster species that spawned more often: rending horror (freq bonus 24) The monster species that spawned more often: swamp fern spore (freq bonus 8) The monster species that spawned more often: little dog (freq bonus 3) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 24) The monster species that spawned more often: wrinkled warp fungus (freq bonus 6) The monster species that spawned more often: pesach sephirah (freq bonus 12) The monster species that spawned more often: Helen wannabe (freq bonus 4) The monster species that spawned more often: Uniform Kommissioner (freq bonus 12) The monster species that spawned more often: ego eraser monster (freq bonus 7) The monster species that never randomly spawned: green beetle The monster species that never randomly spawned: Mister Ancient Regime The monster species that never randomly spawned: Yakushi Kabuto, Servant of Orochimaru The monster species that never randomly spawned: ferrous spore The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: drone stalk The monster species that never randomly spawned: astral elemental The monster species that never randomly spawned: Nether Kop The monster species that never randomly spawned: flintfish The monster species that never randomly spawned: Mandarina The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 19) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 22) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 13) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 2) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 3) Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (424) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...