Janszobar, neutral male gnomish Wizard --------- |..$....| ........+ |..f....| |.@.....| --------- [Janszobar the Evoker] St7 Dx18 Co23 In17 Wi12 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC5 MC3 Mov12 Xp1/0 Wt49/1600 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 18% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 34% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35215 Monster spawn increase reached its maximum at turn 69512 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 107352 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: breton (freq bonus 7) The monster species that spawned more often: millenum (freq bonus 6) The monster species that spawned more often: duck warrior (freq bonus 3) The monster species that spawned more often: cloud stalker (freq bonus 4) The monster species that spawned more often: ruby golem (freq bonus 40) The monster species that spawned more often: kiri mochi (freq bonus 8) The monster species that spawned more often: lava mold (freq bonus 16) The monster species that spawned more often: the hidden (freq bonus 5) The monster species that spawned more often: bramble fungus (freq bonus 12) The monster species that spawned more often: brown colony (freq bonus 3) The monster species that spawned more often: lightning lizard (freq bonus 6) The monster species that spawned more often: royal guardian (freq bonus 4) The monster species that spawned more often: young green dragon (freq bonus 3) The monster species that spawned more often: dark familiar (freq bonus 4) The monster species that spawned more often: quaton (freq bonus 6) The monster species that spawned more often: undead amazon (freq bonus 16) The monster species that spawned more often: crimson patch (freq bonus 12) The monster species that spawned more often: zombified ape (freq bonus 4) The monster species that spawned more often: vampiric fungus (freq bonus 8) The monster species that spawned more often: turkey (freq bonus 24) The monster species that never randomly spawned: Pylops The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: medium The monster species that never randomly spawned: invisible mushroom The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: soft force fungus The monster species that never randomly spawned: king cobra The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: drone mushroom The monster species that never randomly spawned: girl in worn-out sneakers The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 12) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 34) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 4) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 8) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 5) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 86) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 2) Next attribute increase check would have come at turn 159 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (113) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...