Janszobar, neutral male gnomish Wizard --- ---.--- |......@..| ..`.....f.| |........$| ----------- [Janszobar the Evoker] St6 Dx7 Co11 In13 Wi8 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13348 Monster spawn increase reached its maximum at turn 21455 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 256283 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: stone demon (freq bonus 3) The monster species that spawned more often: big bill (freq bonus 8) The monster species that spawned more often: athena guardian (freq bonus 2) The monster species that spawned more often: short skirt (freq bonus 3) The monster species that spawned more often: Shiere (freq bonus 8) The monster species that spawned more often: Olog-hai permamimic (freq bonus 12) The monster species that spawned more often: cabbalist (freq bonus 12) The monster species that spawned more often: hellish jellyfish (freq bonus 6) The monster species that spawned more often: ape gigans (freq bonus 3) The monster species that spawned more often: great wyrm of balance (freq bonus 3) The monster species that spawned more often: golden naga hatchling (freq bonus 6) The monster species that spawned more often: vlasta (freq bonus 9) The monster species that spawned more often: telepathic eye (freq bonus 3) The monster species that spawned more often: glowing warp patch (freq bonus 6) The monster species that spawned more often: undead mystic (freq bonus 6) The monster species that spawned more often: adult mercurial dragon (freq bonus 3) The monster species that spawned more often: steel lord (freq bonus 12) The monster species that spawned more often: adventurer stalk (freq bonus 12) The monster species that spawned more often: giant bronze ant (freq bonus 3) The monster species that spawned more often: giant vampire bat (freq bonus 4) The monster species that never randomly spawned: crunchy fungus The monster species that never randomly spawned: fearsome butcher shaman The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: misshapen The monster species that never randomly spawned: vago The monster species that never randomly spawned: undead goldminer The monster species that never randomly spawned: Caro The monster species that never randomly spawned: doom guard The monster species that never randomly spawned: agate force patch The monster species that never randomly spawned: blue-red colony The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 27) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 23) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 2) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 7) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 8) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 17) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 10) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 2) Next attribute increase check would have come at turn 217 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...