Janszobar, neutral male gnomish Wizard -------------- .............| |............| |.@..........| |f...%.(.....| |............| -------------- [Janszobar the Evoker] St5 Dx14 Co9 In13 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 61% Ring drop chance was reduced to 79% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 42% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40818 Monster spawn increase reached its maximum at turn 71202 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 539150 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: kamikaze yeek (freq bonus 8) The monster species that spawned more often: night lich (freq bonus 4) The monster species that spawned more often: Freddie (freq bonus 5) The monster species that spawned more often: magic mold (freq bonus 5) The monster species that spawned more often: real magma hound (freq bonus 4) The monster species that spawned more often: greater dimensional portal (freq bonus 6) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 5) The monster species that spawned more often: diminisher (freq bonus 3) The monster species that spawned more often: underground bird (freq bonus 8) The monster species that spawned more often: purple naga hatchling (freq bonus 8) The monster species that spawned more often: sickness trove (freq bonus 3) The monster species that spawned more often: sulfur force fungus (freq bonus 4) The monster species that spawned more often: wolfhound of flora (freq bonus 16) The monster species that spawned more often: violet spore (freq bonus 3) The monster species that spawned more often: least daemon (freq bonus 10) The monster species that spawned more often: gluing blob (freq bonus 6) The monster species that spawned more often: eel-lizard (freq bonus 14) The monster species that spawned more often: anti-paladin (freq bonus 6) The monster species that spawned more often: orc berserker (freq bonus 3) The monster species that spawned more often: yellow force fungus (freq bonus 24) The monster species that never randomly spawned: big gem trove The monster species that never randomly spawned: %s-$$$-NIX The monster species that never randomly spawned: migo drone The monster species that never randomly spawned: adventurer naga The monster species that never randomly spawned: running cobra The monster species that never randomly spawned: undead scorpion The monster species that never randomly spawned: Ghaele The monster species that never randomly spawned: mastodon The monster species that never randomly spawned: orange dragon The monster species that never randomly spawned: wood troll The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 17) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 13) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 4) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 29) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 16) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 68) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 115) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 18) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 11) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 18) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 2) Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (112) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...