Janszobar, neutral male gnomish Wizard - ---------------------------------- |...............@..........$..X....| |...............f..................| ...................................| ------------------------------------ [Janszobar the Evoker] St10 Dx14 Co13 In17 Wi10 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 67% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50516 Monster spawn increase reached its maximum at turn 72813 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 162640 The monster class that cannot be genocided was grue The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: deceiving patch (freq bonus 3) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 3) The monster species that spawned more often: Deedlit, the Elf (freq bonus 9) The monster species that spawned more often: deep gnome digger (freq bonus 4) The monster species that spawned more often: giant (freq bonus 8) The monster species that spawned more often: buzzy beetle (freq bonus 5) The monster species that spawned more often: giant ego mimic (freq bonus 16) The monster species that spawned more often: car thief (freq bonus 4) The monster species that spawned more often: blister fungus (freq bonus 6) The monster species that spawned more often: bloodsucker (freq bonus 3) The monster species that spawned more often: colorful warp fungus (freq bonus 10) The monster species that spawned more often: wisdom naga hatchling (freq bonus 8) The monster species that spawned more often: evasive troll (freq bonus 8) The monster species that spawned more often: chloroform penetrator (freq bonus 5) The monster species that spawned more often: destroyer (freq bonus 6) The monster species that spawned more often: seven-headed hydra (freq bonus 10) The monster species that spawned more often: goddamn rusalka (freq bonus 3) The monster species that spawned more often: vago (freq bonus 6) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 20) The monster species that spawned more often: hobbit brigand thief (freq bonus 10) The monster species that never randomly spawned: estrella girl The monster species that never randomly spawned: karmic stalk The monster species that never randomly spawned: bramble growth The monster species that never randomly spawned: low priest The monster species that never randomly spawned: furious colony The monster species that never randomly spawned: sea snake The monster species that never randomly spawned: gray sentai The monster species that never randomly spawned: Hisame Shizumaru The monster species that never randomly spawned: star drake The monster species that never randomly spawned: sloppy warp fungus The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 20) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 3) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 20) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 5) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 2) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 9) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 9) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 34) Next attribute increase check would have come at turn 121 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...