Janszobar, neutral male gnomish Wizard ----------------- |.........$....k| |...............| |....f@.........| ----------+------ [Janszobar the Evoker] St5 Dx9 Co7 In10 Wi3 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 83% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13667 Monster spawn increase reached its maximum at turn 52353 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 121700 The monster class that cannot be genocided was nymph The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: dwarven messenger (freq bonus 4) The monster species that spawned more often: council member (freq bonus 8) The monster species that spawned more often: floor grue (freq bonus 4) The monster species that spawned more often: fathien elite (freq bonus 3) The monster species that spawned more often: spike warp patch (freq bonus 6) The monster species that spawned more often: phasing trapper (freq bonus 12) The monster species that spawned more often: vile temptress (freq bonus 6) The monster species that spawned more often: grim ward turret (freq bonus 10) The monster species that spawned more often: tear force fungus (freq bonus 5) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 14) The monster species that spawned more often: sucker patch (freq bonus 6) The monster species that spawned more often: crow (freq bonus 3) The monster species that spawned more often: gravitator (freq bonus 16) The monster species that spawned more often: giant silver bat (freq bonus 4) The monster species that spawned more often: obour (freq bonus 2) The monster species that spawned more often: Danielle (freq bonus 3) The monster species that spawned more often: multi-hued growth (freq bonus 28) The monster species that spawned more often: Eva's mocassin (freq bonus 2) The monster species that spawned more often: Iris's silver pump (freq bonus 5) The monster species that spawned more often: giant brass dragonfly (freq bonus 20) The monster species that never randomly spawned: crazy devil The monster species that never randomly spawned: undead elph The monster species that never randomly spawned: special water nymph The monster species that never randomly spawned: unmasked Vorlon The monster species that never randomly spawned: ten of spades The monster species that never randomly spawned: charcoal patch The monster species that never randomly spawned: big potion trove The monster species that never randomly spawned: quantum patch The monster species that never randomly spawned: stone trove The monster species that never randomly spawned: Laziness The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 4) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 10) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 14) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 4) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 13) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 4) Next attribute increase check would have come at turn 1057 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (554) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...