Janszobar, neutral male gnomish Wizard ------- |..... |.....| |....f| |....@| --- --- [Janszobar the Evoker] St3 Dx13 Co10 In11 Wi6 Ch9 WizGnoMalNeu S4 Dlvl:1 $4 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt44/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 31 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 33% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23659 Monster spawn increase reached its maximum at turn 61889 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1582893 The monster class that cannot be genocided was elemental The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 6) The monster species that spawned more often: Uno (freq bonus 6) The monster species that spawned more often: shard force patch (freq bonus 4) The monster species that spawned more often: Pure Lust (freq bonus 10) The monster species that spawned more often: spike fiend (freq bonus 6) The monster species that spawned more often: fanged horror (freq bonus 8) The monster species that spawned more often: draugrog (freq bonus 6) The monster species that spawned more often: revenant (freq bonus 3) The monster species that spawned more often: petty vampire (freq bonus 4) The monster species that spawned more often: mishapen golem (freq bonus 24) The monster species that spawned more often: sue stalk (freq bonus 5) The monster species that spawned more often: black balrog (freq bonus 3) The monster species that spawned more often: bad vortex (freq bonus 6) The monster species that spawned more often: bramble force patch (freq bonus 4) The monster species that spawned more often: elam (freq bonus 4) The monster species that spawned more often:  { (freq bonus 8) The monster species that spawned more often: nexus stalk (freq bonus 2) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 10) The monster species that spawned more often: sewer slime (freq bonus 8) The monster species that spawned more often: stegosaurus (freq bonus 2) The monster species that never randomly spawned: turkey The monster species that never randomly spawned: shard mushroom The monster species that never randomly spawned: undead unbeliever The monster species that never randomly spawned: web turret The monster species that never randomly spawned: dream mushroom The monster species that never randomly spawned: bright blue spore The monster species that never randomly spawned: petty noise monster The monster species that never randomly spawned: plague bug The monster species that never randomly spawned: nightly warp patch The monster species that never randomly spawned: spectral tyrannosaur The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 29) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 36) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 9) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 7) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 5) Next attribute increase check would have come at turn 169 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (591) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...