Janszobar, neutral male gnomish Wizard ############## ######################### ##----------------------------------------------------------------------- ---- ##|<...|.....................................................................|# ##|-|---.....................................................................|# ##|..........................................................................|# ##|................................................................#.........|# ##|..............#........................................................#..|# ##|..........................................................................|# ##|..........................................................................|# ##|.....................I....................................................|# ##|.....................I....................................................|# ##|.....................I....................I...............................|# ##|..........................................................................|# ##|............................................#.............................|# ##|.......................I.................................................%|# ##|.............................................................#............|# ##|.........................(...........$....................................|# ##|.................................................................#........|# ##|..............................................^......................---.-|# ##|............................................%.[......................|...@|# ##----------------------------------------------------------------------------# [Janszobar the Magician] St17 Dx24 Co18 In20 Wi16 Ch12 WizGnoMalNeu S124370 Dlvl:12 $546 HP106(106) Pw47(183) AC-8 MC3 Mov12 Xp12/35107 Wt443/2400 T14253 Latest messages The eel-lizard misses. The eel-lizard brushes against your leg. In what direction? [hykulnjb><] The spell hits the eel-lizard! You kill the eel-lizard! You find a secret door! In what direction? [hykulnjb><] This door is locked. In what direction? [hykulnjb><] The door crashes open! You find a secret door! In what direction? [hykulnjb><] The door crashes open! You find a secret door! In what direction? [hykulnjb><] The door crashes open! This is a water tile that can cause you to drown. Really step on it? [yn] (n) You hear a chugging sound. Really save? [yn] (n) Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 40 Your max alignment was 53 You carried 0 sins Potion identification only worked 3 times out of 12 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 260 Monsters only dropped their musable items with 94% chance Wand drop chance was reduced to 87% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 15114 Monster spawn increase reached its maximum at turn 106774 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 748167 The monster class that cannot be genocided was rodent The monster class that was spawned more often: ghost (freq bonus 3) The monster species that spawned more often: busy-looking merchant (freq bonus 14) The monster species that spawned more often: starmie (freq bonus 12) The monster species that spawned more often: wolver (freq bonus 10) The monster species that spawned more often: leprechaun king (freq bonus 4) The monster species that spawned more often: force mugger (freq bonus 4) The monster species that spawned more often: mage (freq bonus 4) The monster species that spawned more often: hello kitty (freq bonus 12) The monster species that spawned more often: petro colony (freq bonus 8) The monster species that spawned more often: hell crawler (freq bonus 6) The monster species that spawned more often: Arsenal (freq bonus 8) The monster species that spawned more often: stolen potato (freq bonus 6) The monster species that spawned more often: stone warp patch (freq bonus 14) The monster species that spawned more often: lilac mushroom (freq bonus 10) The monster species that spawned more often: rock mole (freq bonus 12) The monster species that spawned more often: real inertia hound (freq bonus 20) The monster species that spawned more often: Kristin's super-high lady shoe (freq bonus 4) The monster species that spawned more often: hell temptress (freq bonus 6) The monster species that spawned more often: ill warp patch (freq bonus 16) The monster species that spawned more often: warping ufo part (freq bonus 5) The monster species that spawned more often: death leprechaun (freq bonus 5) The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: space transport The monster species that never randomly spawned: large freezing sphere The monster species that never randomly spawned: bigfoot The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: pale force patch The monster species that never randomly spawned: eldritch mold The monster species that never randomly spawned: flounder The monster species that never randomly spawned: It The monster species that never randomly spawned: crawling claw The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 39) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 2) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 18) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 16) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 3) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 8) Next attribute increase check would have come at turn 17575 Strength training was 2 Dexterity training was -1 Wisdom training was 21 Constitution training was 19 You were fire resistant You were magic-protected You had the following problem: Farlooking peaceful monsters angered them. (0) You leeched mana You had automatic searching You were clairvoyant (0) You had infravision You had 1982 points of nutrition remaining You were stealthy You could jump Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 700% b - resist sleep 1* protect 0% 0% c - detect monsters 4 divine 0% 358% d - create monster 4 attack 0% 163% e - cone of cold 5 matter 0% 683% f - healing 1* healing 0% 0% g - restore ability 4 healing 21% 48% Techniques known in the end Name Level Status reinforce memory 12X Prepared(0) vanish 12 R Prepared(0) appraisal 12 R Prepared(0) phase door 12 R Soon(11) invoke deity 12 R Prepared(0) draw energy 10X Prepared(0) power surge 8X Not Ready(2041) sigil of control 6X Prepared(0) tinker 6 R Prepared(0) disarm 2 O Prepared(0) Voluntary challenges You eaten 74 times You eaten food with animal by-products 47 times You eaten meat 36 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 432 times You killed 480 monsters You read items or engraved 32 times You never genocided any monsters You never polymorphed an object You changed form 5 times You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (19 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (373 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (34 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (29 of 20) shuriken [Unskilled] (max Expert) (1 of 20) Spellcasting Skills attack spells [Skilled] (max Wizard) (577 of 540) healing spells [Unskilled] (max Expert) (18 of 20) divination spells [Basic] (max Expert) (143 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Skilled] (max Expert) (660 of 540) Goodbye Janszobar the Wizard...