Janszobar, neutral male gnomish Wizard ---.-.-- |....f| |.....@| |......| -------- [Janszobar the Evoker] St8 Dx10 Co11 In16 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 56% Amulet drop chance was reduced to 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41085 Monster spawn increase reached its maximum at turn 95025 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1955205 The monster class that cannot be genocided was naga The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: telephone dragon (freq bonus 10) The monster species that spawned more often: stone-soldier (freq bonus 3) The monster species that spawned more often: chemistry teacher (freq bonus 18) The monster species that spawned more often: frost spider (freq bonus 4) The monster species that spawned more often: Michael (freq bonus 40) The monster species that spawned more often: werebee (freq bonus 7) The monster species that spawned more often: teasing nymph (freq bonus 6) The monster species that spawned more often: bamboo golem (freq bonus 3) The monster species that spawned more often: giant sapphire frog (freq bonus 4) The monster species that spawned more often: dark lancer (freq bonus 3) The monster species that spawned more often: feat master (freq bonus 4) The monster species that spawned more often: big centipede (freq bonus 5) The monster species that spawned more often: stiletto lover (freq bonus 6) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 14) The monster species that spawned more often: slow fungus (freq bonus 6) The monster species that spawned more often: One-Eyed Jack (freq bonus 3) The monster species that spawned more often: null fungus (freq bonus 8) The monster species that spawned more often: disgusting patch (freq bonus 4) The monster species that spawned more often: watcher overlord (freq bonus 3) The monster species that spawned more often: lilac warp patch (freq bonus 16) The monster species that never randomly spawned: seaking The monster species that never randomly spawned: undead soul killer The monster species that never randomly spawned: ogre ego lord The monster species that never randomly spawned: sloppy warp patch The monster species that never randomly spawned: insurmountable force fungus The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: warrior ant The monster species that never randomly spawned: Z]t The monster species that never randomly spawned: horror archer The monster species that never randomly spawned: javelin chucker The monster class that more likely to generate with musable stuff: gnome The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 17) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 9) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 3) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 18) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 7) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 17) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 4) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 15) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 70) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 2) Next attribute increase check would have come at turn 177 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (326) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...