Janszobar, neutral male gnomish Wizard --------- ........| |.......| |`..$... |.......| |.....f@. --------- [Janszobar the Evoker] St9 Dx15 Co9 In17 Wi11 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 87% Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19582 Monster spawn increase reached its maximum at turn 50848 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 957468 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: earth elemental (freq bonus 14) The monster species that spawned more often: water lady (freq bonus 3) The monster species that spawned more often: giant pack rat (freq bonus 4) The monster species that spawned more often: very black hound (freq bonus 10) The monster species that spawned more often: fourk nymph (freq bonus 6) The monster species that spawned more often: eel-dog (freq bonus 6) The monster species that spawned more often: petit permamimic (freq bonus 3) The monster species that spawned more often: humanlike construct (freq bonus 6) The monster species that spawned more often: ice skeleton (freq bonus 6) The monster species that spawned more often: alchemist (freq bonus 4) The monster species that spawned more often: karate scrub (freq bonus 2) The monster species that spawned more often: unnethack horror (freq bonus 5) The monster species that spawned more often: gnomish wizard (freq bonus 6) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 3) The monster species that spawned more often: ultimate twen (freq bonus 4) The monster species that spawned more often: pit lich (freq bonus 2) The monster species that spawned more often: purple force patch (freq bonus 4) The monster species that spawned more often: big bug (freq bonus 3) The monster species that spawned more often: bushy squirrel (freq bonus 6) The monster species that spawned more often: healing army (freq bonus 2) The monster species that never randomly spawned: giant mole cricket The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: teal stalk The monster species that never randomly spawned: big purple unicorn The monster species that never randomly spawned: red laser The monster species that never randomly spawned: actual monster generator The monster species that never randomly spawned: genin The monster species that never randomly spawned: undead lich The monster species that never randomly spawned: shadow serpent The monster species that never randomly spawned: pesky devilfish The monster class that more likely to generate with musable stuff: unicorn or horse The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 63) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 51) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 29) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 40) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 14) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 34) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 16) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 8) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 17) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 44) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (266) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...