Janszobar, neutral male gnomish Wizard - --------- |.....@...| |.}....f..| |.......... |.........| |.........| ---------#- [Janszobar the Evoker] St7 Dx14 Co12 In22 Wi8 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 84% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 69% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24510 Monster spawn increase reached its maximum at turn 54007 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5650320 The monster class that cannot be genocided was light The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: little lurker (freq bonus 4) The monster species that spawned more often: selenite butcher (freq bonus 6) The monster species that spawned more often: chaos master (freq bonus 4) The monster species that spawned more often: criminal scumbag (freq bonus 2) The monster species that spawned more often: larva imp (freq bonus 16) The monster species that spawned more often: ogre mummy (freq bonus 14) The monster species that spawned more often: hooked horror (freq bonus 16) The monster species that spawned more often: leprechaun wanderer (freq bonus 2) The monster species that spawned more often: giant termite (freq bonus 2) The monster species that spawned more often: stone warp patch (freq bonus 18) The monster species that spawned more often: giant speckled tree frog (freq bonus 7) The monster species that spawned more often: warty force fungus (freq bonus 3) The monster species that spawned more often: petro warp patch (freq bonus 4) The monster species that spawned more often: angsty gnome (freq bonus 3) The monster species that spawned more often: acidic growth (freq bonus 8) The monster species that spawned more often: storm naga hatchling (freq bonus 14) The monster species that spawned more often: cyan colony (freq bonus 16) The monster species that spawned more often: giant copper ant (freq bonus 12) The monster species that spawned more often: vesty (freq bonus 4) The monster species that spawned more often: street thug (freq bonus 3) The monster species that never randomly spawned: Hanh's ballerina The monster species that never randomly spawned: frost beast The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: Ludgera The monster species that never randomly spawned: nondescript mold The monster species that never randomly spawned: Colonel B. Astard The monster species that never randomly spawned: speedster maggot The monster species that never randomly spawned: energy colony The monster species that never randomly spawned: maid The monster species that never randomly spawned: migo queen The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 27) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 16) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 91) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 15) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 31) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 6) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 39) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 70) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 74) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 4) Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (114) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...