Janszobar, neutral male gnomish Wizard -+--+- ----- |f@........| |..).....$.+ |B.........| ------------ [Janszobar the Evoker] St12 Dx8 Co13 In15 Wi9 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 172 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 92% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 79% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23453 Monster spawn increase reached its maximum at turn 38809 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 98500 The monster class that cannot be genocided was mummy The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: squirt gargoyle (freq bonus 8) The monster species that spawned more often: Terminal Illness (freq bonus 3) The monster species that spawned more often: dark dwarven priest (freq bonus 3) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 12) The monster species that spawned more often: undead stand user (freq bonus 3) The monster species that spawned more often: rogue (freq bonus 5) The monster species that spawned more often: helpful squirrel (freq bonus 4) The monster species that spawned more often: tree mewlip (freq bonus 6) The monster species that spawned more often: horse man (freq bonus 6) The monster species that spawned more often: erdrick (freq bonus 3) The monster species that spawned more often: celestial clarion (freq bonus 2) The monster species that spawned more often: blarog (freq bonus 8) The monster species that spawned more often: Strygalldwir (freq bonus 7) The monster species that spawned more often: blade naga (freq bonus 10) The monster species that spawned more often: Dagon (freq bonus 14) The monster species that spawned more often: heavy girl (freq bonus 4) The monster species that spawned more often: eroticity queen (freq bonus 4) The monster species that spawned more often: Kyosuke Kagami (freq bonus 6) The monster species that spawned more often: small chickatrice (freq bonus 3) The monster species that spawned more often: Nils (freq bonus 10) The monster species that never randomly spawned: centaur The monster species that never randomly spawned: animator The monster species that never randomly spawned: fake warp patch The monster species that never randomly spawned: arctic abyss The monster species that never randomly spawned: walking disk drive The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: Dark Schneider The monster species that never randomly spawned: dracolich The monster species that never randomly spawned: orc champion The monster species that never randomly spawned: swamp lizard The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 14) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 22) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 18) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 17) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 5) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 9) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 41) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 10) Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...