Janszobar, neutral male gnomish Wizard ------- |....@| ....f.| |.....+ |..a$.| ------- [Janszobar the Evoker] St9 Dx15 Co9 In13 Wi7 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 40 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 86% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14899 Monster spawn increase reached its maximum at turn 66161 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 631492 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: small tarantula (freq bonus 8) The monster species that spawned more often: undead ringseeker (freq bonus 6) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 14) The monster species that spawned more often: silver fly (freq bonus 12) The monster species that spawned more often: group gremlin (freq bonus 6) The monster species that spawned more often: centaur lord (freq bonus 11) The monster species that spawned more often: spore warp fungus (freq bonus 12) The monster species that spawned more often: flying stalker piranha (freq bonus 6) The monster species that spawned more often: arceus (freq bonus 24) The monster species that spawned more often: master vampire (freq bonus 6) The monster species that spawned more often: wooden force patch (freq bonus 12) The monster species that spawned more often: deathwalker knight (freq bonus 12) The monster species that spawned more often: embracing octopus (freq bonus 16) The monster species that spawned more often: mind colony (freq bonus 12) The monster species that spawned more often: doom guard (freq bonus 22) The monster species that spawned more often: group goblin (freq bonus 10) The monster species that spawned more often: hod sephirah (freq bonus 6) The monster species that spawned more often: lesser visor hulk (freq bonus 6) The monster species that spawned more often: yellow starlit sky (freq bonus 10) The monster species that spawned more often: sucking permamimic (freq bonus 12) The monster species that never randomly spawned: female ronin The monster species that never randomly spawned: visor crow The monster species that never randomly spawned: undead graduate The monster species that never randomly spawned: dinosaur The monster species that never randomly spawned: infidel The monster species that never randomly spawned: colony lichen The monster species that never randomly spawned: bloody lawyer The monster species that never randomly spawned: Fanny The monster species that never randomly spawned: flying rogue The monster species that never randomly spawned: clay mushroom The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 9) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 3) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 13) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 17) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 8) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 5) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 99) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: air trap (freq bonus 4) Next attribute increase check would have come at turn 545 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (414) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...