Janszobar, neutral male gnomish Wizard ----- |...| ....| |.f.. |..@| --.-- [Janszobar the Evoker] St6 Dx10 Co12 In12 Wi7 Ch6 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt47/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 187 Ring drop chance was reduced to 97% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26911 Monster spawn increase reached its maximum at turn 72048 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1140034 The monster class that cannot be genocided was zombie The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: inertia (freq bonus 28) The monster species that spawned more often: venom vortex (freq bonus 6) The monster species that spawned more often: kakuna (freq bonus 12) The monster species that spawned more often: glare force patch (freq bonus 7) The monster species that spawned more often: nature's wrath (freq bonus 5) The monster species that spawned more often: normal frog (freq bonus 7) The monster species that spawned more often: giant silver dragonfly (freq bonus 5) The monster species that spawned more often: deinonychus (freq bonus 8) The monster species that spawned more often: wake of fire sentry (freq bonus 8) The monster species that spawned more often: force dwarf (freq bonus 4) The monster species that spawned more often: stygian hag (freq bonus 20) The monster species that spawned more often: weapon cube (freq bonus 5) The monster species that spawned more often: chaos shapechanger (freq bonus 7) The monster species that spawned more often: ultramarine force fungus (freq bonus 6) The monster species that spawned more often: serious rat (freq bonus 6) The monster species that spawned more often: endlessly long roper (freq bonus 6) The monster species that spawned more often: rainbow stalk (freq bonus 4) The monster species that spawned more often: desu sentai (freq bonus 12) The monster species that spawned more often: cave spider (freq bonus 14) The monster species that spawned more often: blubbering icky thing (freq bonus 12) The monster species that never randomly spawned: bright white mushroom The monster species that never randomly spawned: catapult ogre The monster species that never randomly spawned: shortcross girl The monster species that never randomly spawned: tree colony The monster species that never randomly spawned: trip leprechaun The monster species that never randomly spawned: Selinger The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: black spider The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: gray beetle The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 13) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 6) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 9) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 12) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 19) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 17) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 3) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 8) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 8) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 10) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 75) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 3) Next attribute increase check would have come at turn 636 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...