Janszobar, neutral male gnomish Wizard ------- ---.....--- |.......... |..f......| |...@...... ---.....--- ------- [Janszobar the Evoker] St11 Dx13 Co15 In17 Wi7 Ch4 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt47/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 72% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61960 Monster spawn increase reached its maximum at turn 108440 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2132640 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: Amandine (freq bonus 4) The monster species that spawned more often: petty centaur shaman (freq bonus 14) The monster species that spawned more often: Sina (freq bonus 4) The monster species that spawned more often: terrible orb (freq bonus 6) The monster species that spawned more often: gravity growth (freq bonus 6) The monster species that spawned more often: blind trove (freq bonus 14) The monster species that spawned more often: stinking ghoul (freq bonus 5) The monster species that spawned more often: azure warp fungus (freq bonus 3) The monster species that spawned more often: howler monkey (freq bonus 4) The monster species that spawned more often: killertrice (freq bonus 8) The monster species that spawned more often: opal colony (freq bonus 6) The monster species that spawned more often: sapphire dragon (freq bonus 6) The monster species that spawned more often: Thai (freq bonus 12) The monster species that spawned more often: dhole (freq bonus 32) The monster species that spawned more often: Lemmy (freq bonus 4) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 16) The monster species that spawned more often: giant yellow ant (freq bonus 8) The monster species that spawned more often: lilac colony (freq bonus 4) The monster species that spawned more often: undead ant (freq bonus 5) The monster species that spawned more often: squeaker (freq bonus 7) The monster species that never randomly spawned: magedoom eye The monster species that never randomly spawned: alothere The monster species that never randomly spawned: blood imp The monster species that never randomly spawned: greater enemy cube jelly The monster species that never randomly spawned: glaceon The monster species that never randomly spawned: wolf The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: Josefine The monster species that never randomly spawned: expert trove The monster species that never randomly spawned: green icky thing The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 17) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 3) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 5) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 7) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 101) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 46) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 1) Next attribute increase check would have come at turn 1254 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (556) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...