Janszobar, neutral male gnomish Wizard ------ |@...+ |f...| |..#{| |$.. ---- [Janszobar the Evoker] St5 Dx8 Co10 In10 Wi3 Ch7 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 16 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33792 Monster spawn increase reached its maximum at turn 52699 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1575144 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: orc The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: ill force fungus (freq bonus 3) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 6) The monster species that spawned more often: black naga (freq bonus 20) The monster species that spawned more often: big dog (freq bonus 96) The monster species that spawned more often: static charge (freq bonus 2) The monster species that spawned more often: friendly fire (freq bonus 3) The monster species that spawned more often: Corina (freq bonus 4) The monster species that spawned more often: radiant stalk (freq bonus 8) The monster species that spawned more often: albino force patch (freq bonus 12) The monster species that spawned more often: pale growth (freq bonus 2) The monster species that spawned more often: red snake (freq bonus 5) The monster species that spawned more often: ganymede rock lobster (freq bonus 5) The monster species that spawned more often: giant green dragonfly (freq bonus 2) The monster species that spawned more often: dementor (freq bonus 12) The monster species that spawned more often: Hendric (freq bonus 16) The monster species that spawned more often: rainbowfly (freq bonus 3) The monster species that spawned more often: black bishop (freq bonus 3) The monster species that spawned more often: hata-hata (freq bonus 4) The monster species that spawned more often: jumping kraken (freq bonus 3) The monster species that spawned more often: expensive secret car (freq bonus 4) The monster species that never randomly spawned: dwarf zombie The monster species that never randomly spawned: goblin fighter The monster species that never randomly spawned: Arne The monster species that never randomly spawned: giant ruby frog The monster species that never randomly spawned: Miss Mud/Dirt The monster species that never randomly spawned: priest The monster species that never randomly spawned: four of diamonds The monster species that never randomly spawned: snow tiger The monster species that never randomly spawned: Olog-hai berserker The monster species that never randomly spawned: petty living wall The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 3) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 145) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 15) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 16) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 42) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 12) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 5) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 5) Next attribute increase check would have come at turn 951 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (424) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...