Janszobar, neutral male gnomish Wizard ---------------- |.f@}..........| |$.............+ ....}....}.....| ---------------- [Janszobar the Evoker] St5 Dx18 Co16 In13 Wi9 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC5 MC3 Mov12 Xp1/0 Wt49/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 318 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 12% Potion drop chance was reduced to 95% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21922 Monster spawn increase reached its maximum at turn 32985 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 202320 The monster class that cannot be genocided was major demon The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: very strong turret (freq bonus 14) The monster species that spawned more often: vicious swan (freq bonus 10) The monster species that spawned more often: targetting turret (freq bonus 5) The monster species that spawned more often: Hilda's lady pump (freq bonus 2) The monster species that spawned more often: old grandpa (freq bonus 2) The monster species that spawned more often: rothe (freq bonus 2) The monster species that spawned more often: enormous item trove (freq bonus 4) The monster species that spawned more often: Grund the Orc King (freq bonus 6) The monster species that spawned more often: flightless shantak (freq bonus 3) The monster species that spawned more often: gang guy (freq bonus 2) The monster species that spawned more often: ghost wolf (freq bonus 14) The monster species that spawned more often: old deep dragon (freq bonus 2) The monster species that spawned more often: hippie lady (freq bonus 8) The monster species that spawned more often: jedi (freq bonus 4) The monster species that spawned more often: forest ogre (freq bonus 10) The monster species that spawned more often: Scratching Maria (freq bonus 3) The monster species that spawned more often: agent black colony (freq bonus 6) The monster species that spawned more often: thorn stalk (freq bonus 6) The monster species that spawned more often: Yannick (freq bonus 12) The monster species that spawned more often: energy force patch (freq bonus 10) The monster species that never randomly spawned: acid sphere The monster species that never randomly spawned: sudden appearer The monster species that never randomly spawned: disgusting fungus The monster species that never randomly spawned: The Walking Daikon The monster species that never randomly spawned: chasing minotaur The monster species that never randomly spawned: undead spacewars fighter The monster species that never randomly spawned: charcoal fungus The monster species that never randomly spawned: emperor twen The monster species that never randomly spawned: athena giant The monster species that never randomly spawned: tasloi The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 20) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 35) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 10) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 49) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 58) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 2) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 4) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 93) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 43) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 2) Next attribute increase check would have come at turn 1067 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (569) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...