Janszobar, neutral male gnomish Wizard -------- |....... |......| |......| |.@f.... # ------ - [Janszobar the Evoker] St8 Dx15 Co9 In25 Wi6 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt48/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 247 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 193 Wand drop chance was reduced to 95% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16920 Monster spawn increase reached its maximum at turn 62650 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 544362 The monster class that cannot be genocided was naga The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: undead monk (freq bonus 4) The monster species that spawned more often: lava stalk (freq bonus 5) The monster species that spawned more often: bastard (freq bonus 8) The monster species that spawned more often: thorn brute (freq bonus 3) The monster species that spawned more often: dragon lady (freq bonus 4) The monster species that spawned more often: bumbling priest (freq bonus 10) The monster species that spawned more often: acheri (freq bonus 6) The monster species that spawned more often: Howl the Wizard (freq bonus 6) The monster species that spawned more often: deceiving stalk (freq bonus 4) The monster species that spawned more often: spore force patch (freq bonus 8) The monster species that spawned more often: rubber golem (freq bonus 4) The monster species that spawned more often: diseased mass (freq bonus 8) The monster species that spawned more often: persian girl (freq bonus 8) The monster species that spawned more often: white light (freq bonus 7) The monster species that spawned more often: petty rothe (freq bonus 14) The monster species that spawned more often: ankylosaurus (freq bonus 8) The monster species that spawned more often: taiga bear (freq bonus 4) The monster species that spawned more often: stripper girl (freq bonus 5) The monster species that spawned more often: golden warp patch (freq bonus 6) The monster species that spawned more often: ferrous stalk (freq bonus 10) The monster species that never randomly spawned: topmodel The monster species that never randomly spawned: fire cattle The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: white butterfly The monster species that never randomly spawned: moldy colony The monster species that never randomly spawned: agent black spore The monster species that never randomly spawned: vile lancer The monster species that never randomly spawned: pit bull The monster species that never randomly spawned: black warp patch The monster species that never randomly spawned: tear force fungus The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 13) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 28) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 60) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 402) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 30) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 2) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 12) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 99) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 3) Next attribute increase check would have come at turn 191 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...