Janszobar, neutral male gnomish Wizard ----- |.@f| ...@| |...| |...| |...| ----- [Janszobar the Evoker] St6 Dx12 Co16 In14 Wi6 Ch5 WizGnoMalNeu S6 Dlvl:1 $6 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 6 gold pieces. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 115 Ring drop chance was reduced to 90% Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43518 Monster spawn increase reached its maximum at turn 63948 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 236992 The monster class that cannot be genocided was golem The monster class that was spawned more often: ghost (freq bonus 3) The monster species that spawned more often: nightly warp patch (freq bonus 10) The monster species that spawned more often: mortai (freq bonus 8) The monster species that spawned more often: Greater Solar (freq bonus 10) The monster species that spawned more often: school director (freq bonus 12) The monster species that spawned more often: eel-dog (freq bonus 5) The monster species that spawned more often: long worm (freq bonus 6) The monster species that spawned more often: grand wraith (freq bonus 10) The monster species that spawned more often: flesh golem (freq bonus 8) The monster species that spawned more often: alongdeybayday (freq bonus 6) The monster species that spawned more often: giant garbage rat (freq bonus 12) The monster species that spawned more often: spark beast (freq bonus 6) The monster species that spawned more often: butcher shaman (freq bonus 7) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 8) The monster species that spawned more often: racoon dog drunker (freq bonus 5) The monster species that spawned more often: racoon dog drunker (freq bonus 5) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 28) The monster species that spawned more often: doubled zombie (freq bonus 12) The monster species that spawned more often: dull stalk (freq bonus 8) The monster species that spawned more often: horadrim ancestor (freq bonus 12) The monster species that spawned more often: green gunner (freq bonus 18) The monster species that never randomly spawned: Seraph of the Golden Mean The monster species that never randomly spawned: moonbridge mage The monster species that never randomly spawned: venom atronach The monster species that never randomly spawned: teal mushroom The monster species that never randomly spawned: evasive fox The monster species that never randomly spawned: yellow mold The monster species that never randomly spawned: vines The monster species that never randomly spawned: bad warp patch The monster species that never randomly spawned: snaga The monster species that never randomly spawned: night lord The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 15) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 2) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 16) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 191) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 26) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 2) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 5) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 1) Next attribute increase check would have come at turn 2067 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...