Janszobar, neutral male gnomish Wizard --------- +........ |f.:_...| |@......| |.......| --------- [Janszobar the Evoker] St12 Dx13 Co16 In20 Wi7 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 56% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51900 Monster spawn increase reached its maximum at turn 67829 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 458928 The monster class that cannot be genocided was light The monster class that was spawned more often: kobold (freq bonus 6) The monster species that spawned more often: weeping archangel (freq bonus 78) The monster species that spawned more often: buffalo soldier (freq bonus 7) The monster species that spawned more often: ogre shadow thief (freq bonus 7) The monster species that spawned more often: cerulean force fungus (freq bonus 7) The monster species that spawned more often: kobold hewer (freq bonus 8) The monster species that spawned more often: giant nut/mother (freq bonus 18) The monster species that spawned more often: eldritch stalk (freq bonus 8) The monster species that spawned more often: rogue scout (freq bonus 8) The monster species that spawned more often: inertia drake (freq bonus 8) The monster species that spawned more often: doom ape (freq bonus 24) The monster species that spawned more often: yellow worm mass (freq bonus 14) The monster species that spawned more often: M-A production unit mark V (freq bonus 14) The monster species that spawned more often: flame turret (freq bonus 26) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 16) The monster species that spawned more often: legion devil sergeant (freq bonus 22) The monster species that spawned more often: globefish (freq bonus 33) The monster species that spawned more often: giant yellow ant (freq bonus 10) The monster species that spawned more often: macross valkarie (freq bonus 8) The monster species that spawned more often: six of hearts (freq bonus 36) The monster species that spawned more often: loonie jackal (freq bonus 16) The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: super enemy The monster species that never randomly spawned: colorless warp fungus The monster species that never randomly spawned: poison spinner The monster species that never randomly spawned: fire wing The monster species that never randomly spawned: phaser spore The monster species that never randomly spawned: angbander The monster species that never randomly spawned: beautiful girl The monster species that never randomly spawned: stalking lichen The monster species that never randomly spawned: Archplanetar The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 48) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 3) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 2) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 16) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 1) Next attribute increase check would have come at turn 257 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (483) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...