Janszobar, neutral male gnomish Wizard ------- .@f.... |.....| .....| |!....| -.----- [Janszobar the Evoker] St9 Dx16 Co12 In16 Wi9 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 24 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 61% Wand drop chance was reduced to 63% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15819 Monster spawn increase reached its maximum at turn 51175 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1097168 The monster class that cannot be genocided was vortex The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: wood elf ranger (freq bonus 8) The monster species that spawned more often: eraser swarmer (freq bonus 6) The monster species that spawned more often: spit demon (freq bonus 3) The monster species that spawned more often: black bear (freq bonus 3) The monster species that spawned more often: domestic wallaby (freq bonus 5) The monster species that spawned more often: errand boy (freq bonus 5) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 3) The monster species that spawned more often: slimy colony (freq bonus 4) The monster species that spawned more often: gray sniper (freq bonus 6) The monster species that spawned more often: smg turret (freq bonus 5) The monster species that spawned more often: enbug (freq bonus 3) The monster species that spawned more often: pustulent warp patch (freq bonus 6) The monster species that spawned more often: arctic fern (freq bonus 14) The monster species that spawned more often: porter irresistible fungus (freq bonus 4) The monster species that spawned more often: cerulean warp fungus (freq bonus 6) The monster species that spawned more often: nasty mold (freq bonus 4) The monster species that spawned more often: overlord (freq bonus 4) The monster species that spawned more often: really dangerous force fungus (freq bonus 12) The monster species that spawned more often: bloody lawyer (freq bonus 4) The monster species that spawned more often: Beetle McCrunchy (freq bonus 4) The monster species that never randomly spawned: vampiric patch The monster species that never randomly spawned: acidwater hound The monster species that never randomly spawned: color out of space The monster species that never randomly spawned: special kobold lord The monster species that never randomly spawned: panther The monster species that never randomly spawned: amagappa The monster species that never randomly spawned: livingstone The monster species that never randomly spawned: overseer The monster species that never randomly spawned: wizard The monster species that never randomly spawned: incapable male nurse The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 2) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 4) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 24) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 20) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 12) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 2) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 16) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 99) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 88) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 1) Next attribute increase check would have come at turn 1460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Janszobar the Wizard...